ITEM.Name = "Pitch" ITEM.Class = "resource" ITEM.Desc = "A sticky stubstance, probably flamable" ITEM.Model = "models/props_junk/Rock001a.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_pitch.png") ITEM.Recipe = { Resources = { ["Charcoal"] = 1, ["Sap"] = 1, }, Tools = { ["Mortar and Pestle"] = 1, }, } function ITEM:OnPrimary() end function ITEM:OnCooked(campfire) campfire:Ignite(500) end