ITEM.Name = "Blink Rune" ITEM.Class = "resource" ITEM.Desc = "Jump Forward a little" ITEM.Model = "models/props_junk/Rock001a.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeblink.png") ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", Model = "models/props_junk/rock001a.mdl", Size = Vector(1,1,1), Pos = Vector(3,-1.6,0.5), Ang = Angle(0,0,0), }, } ITEM.Recipe = { Resources = { ["Energy Rune"] = 2, ["Feather-fall Rune"] = 1, }, Tools = {}, } ITEM.Damage = 1 ITEM.Range = 64 ITEM.CD = 1 function ITEM:OnPrimary(user) if user:HasItem(self.Name,1) then self:OnUse(user) else if not user.UnEquipWeaponSlot then return end user:UnEquipWeaponSlot(user:GetSelectedWeapon()) self:OnUse(user) end end function ITEM:OnUse(user) if CLIENT then return end local tr = user:GetEyeTrace() local edist = tr.HitPos:Distance(user:GetPos() + Vector(0,0,72)) if edist < 400 then user:SetPos(tr.HitPos + (user:GetAimVector() * -32)) else user:SetPos(user:GetPos() + user:GetAimVector() * 300) end --local adjustedlen = math.min(250,edist) user:RemoveItem(self.Name,1) end