ITEM.Name = "Energy Rune" ITEM.Class = "resource" ITEM.Desc = "A rune infused with energy!\nYou could probably run really far with one of these" ITEM.Model = "models/props_junk/Rock001a.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeelectric.png") ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", Model = "models/props_junk/rock001a.mdl", Size = Vector(1,1,1), Pos = Vector(3,-1.6,0.5), Ang = Angle(0,0,0), }, } ITEM.Recipe = { Resources = { ["Blank Rune"] = 1, ["Juice"] = 1, }, Tools = {}, } ITEM.Damage = 1 ITEM.Range = 64 ITEM.CD = 1 function ITEM:OnPrimary(user) if user:HasItem("Energy Rune",1) then self:OnUse(user) else user:UnEquipWeaponSlot(user:GetSelectedWeapon()) self:OnUse(user) end end function ITEM:OnUse(user) if CLIENT then return end user:SetFatigue(math.max(0,user:GetFatigue()-20)) user:RemoveItem(self.Name,1) end function ITEM:OnCraft(ply) ply:AddFatigue(25) end