ITEM.Name = "Explosive Rune" ITEM.Class = "resource" ITEM.Desc = "A highly volitile rune! Handle with care." ITEM.Model = "models/props_junk/Rock001a.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeexplosive.png") ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", Model = "models/props_junk/rock001a.mdl", Size = Vector(1,1,1), Pos = Vector(3,-1.6,0.5), Ang = Angle(0,0,0), }, } ITEM.Recipe = { Resources = { ["Energy Rune"] = 1, ["Fire Rune"] = 1, }, Tools = {}, } ITEM.Damage = 1 ITEM.Range = 64 ITEM.CD = 1 function ITEM:OnPrimary(user) if user:HasItem("Explosive Rune",1) then self:OnUse(user) else if not user.UnEquipWeaponSlot then return end user:UnEquipWeaponSlot(user:GetSelectedWeapon()) self:OnUse(user) end end function ITEM:OnUse(user) if not user:IsOnGround() then user:SetVelocity(Vector(0,0,500)) if SERVER then user:TakeDamage(30) end else if SERVER then user:TakeDamage(40) end end if CLIENT then return end user:RemoveItem(self.Name,1) local exp = ents.Create("env_explosion") exp:SetPos(user:GetPos()) exp:Fire("Explode","",0) exp:Spawn() end