local ITEM = {} ITEM.Name = "Nature Rune" ITEM.Class = "resource" ITEM.Desc = "A blank peice of stone" ITEM.Model = "models/props_junk/Rock001a.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runenature.png") ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", Model = "models/props_junk/rock001a.mdl", Size = Vector(1,1,1), Pos = Vector(3,-1.6,0.5), Ang = Angle(0,0,0), }, } ITEM.Recipe = { Resources = { ["Blank Rune"] = 1, ["Sap"] = 1, ["Berry"] = 1, ["Vine"] = 1 }, Tools = {}, } ITEM.Damage = 1 ITEM.Range = 64 ITEM.CD = 1 function ITEM:OnUse(user) if CLIENT then return end if not user then return end user:SetHealth(math.min(100,user:Health() + 25)) user:AddFatigue(10) user:RemoveItem(self.Name,1) end RegisterItem(ITEM)