local meta = FindMetaTable("Player") local Time = 10 if (SERVER) then util.AddNetworkString("RoundStart") function GM:StartCountDown() self.CountDown = CurTime()+Time+1 //items to clean up in between rounds cleanup = { "ws_arrow", "ws_campfire", "ws_grave", "ws_item", "ws_rune", } for k,v in pairs(cleanup) do for i,j in pairs(ents.FindByClass(v)) do j:Remove() end end --Generate a completly new rain of props :D self:GeneratePropRain() net.Start("RoundStart") net.WriteUInt(Time,8) net.Broadcast() end function meta:UpdateRoundTimer() if (!self.CountDown or self.CountDown