if (SERVER) then util.AddNetworkString("LoadEntity_WS") net.Receive("LoadEntity_WS",function(siz,pl) local Ab = net.ReadEntity() if (Ab:IsPlayer()) then Ab:UpdateSelection(pl) --pl:UpdateStream(Ab) end end) else local Q = 0 function GM:NetworkEntityCreated(ent) Q=Q+1 timer.Simple(math.Rand(0.1,0.2)*Q,function() net.Start("LoadEntity_WS") net.WriteEntity(ent) net.SendToServer() Q=Q-1 end) end end