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authorapickx <apickx@cogarr.com>2018-03-10 17:34:43 -0500
committerapickx <apickx@cogarr.com>2018-03-10 17:34:43 -0500
commit4a566fbf4f8820f06b555505b467c099b6af8cc5 (patch)
treeb2c3bdbeef3d9a4e77e4baa0c380d6fe7ac2eed2
parent805bab2505625306133e7407706a21204fe88a21 (diff)
parent8d6e033a5e81f72cbd7cd5e6457ad03b27896961 (diff)
downloadzones-master.tar.gz
zones-master.tar.bz2
zones-master.zip
Merge branch 'master' of https://github.com/Luabee/ZonesHEADmaster
-rw-r--r--README.md9
1 files changed, 5 insertions, 4 deletions
diff --git a/README.md b/README.md
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+++ b/README.md
@@ -4,6 +4,11 @@ If you have a universially beneficial change, please consider making a pull requ
## Purpose: ##
For easy in-game designation of persistent polygonal zones which are used by any script.
+https://www.youtube.com/watch?v=Cht0jQBcVL8
+
+## Installation: ##
+- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon.
+- You should not put this file directly in lua/autorun.
## How to Use: ##
- All zones are saved in zones.List as tables.
@@ -19,8 +24,4 @@ For easy in-game designation of persistent polygonal zones which are used by any
- Use zones.FindByClass() to find all zones which are of a given class.
- Use ply:GetCurrentZone() to find the zone that a player is standing in.
-## Installation: ##
-- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon.
-- You should not put this file directly in lua/autorun.
-
*Enjoy! ~Bobbleheadbob*