From 14c95ce8982e7cbe139546ed3c99201040cc1d2b Mon Sep 17 00:00:00 2001 From: Bob Blackmon Date: Sun, 14 Jan 2018 22:43:56 -0500 Subject: Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index d29cf51..1da1950 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,10 @@ If you have a universially beneficial change, please consider making a pull requ ## Purpose: ## For easy in-game designation of persistent polygonal zones which are used by any script. +## Installation: ## +- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon. +- You should not put this file directly in lua/autorun. + ## How to Use: ## - All zones are saved in zones.List as tables. - Zone creation is handled with weapon_zone_designator and ent_zone_point, but can be in code as well. @@ -19,8 +23,4 @@ For easy in-game designation of persistent polygonal zones which are used by any - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. -## Installation: ## -- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon. -- You should not put this file directly in lua/autorun. - *Enjoy! ~Bobbleheadbob* -- cgit v1.2.3-70-g09d2