From ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da Mon Sep 17 00:00:00 2001 From: Bob Blackmon Date: Sun, 2 Apr 2017 23:16:52 -0400 Subject: Update --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index b4d8793..d29cf51 100644 --- a/README.md +++ b/README.md @@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any - Since multiple scripts might use the zones system, don't assume that every zone is related to your script. - To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room". -- When a new zone is created, the "OnZoneCreated" hook is called serverside. See the hook below for documentation. -- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. See the hook below. +- When a new zone is created, the "OnZoneCreated" hook is called serverside. +- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. -- cgit v1.2.3-70-g09d2