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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-10 14:28:19 -0500 |
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| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-10 14:28:19 -0500 |
| commit | 12ad31f1907ae8fada650a35c483c1df55856ea4 (patch) | |
| tree | 7c8d0a39421c79106549290f99c5c49ce708b61e | |
| parent | 2252904b8147419c551ad2653a20627281d0531f (diff) | |
| download | artery-12ad31f1907ae8fada650a35c483c1df55856ea4.tar.gz artery-12ad31f1907ae8fada650a35c483c1df55856ea4.tar.bz2 artery-12ad31f1907ae8fada650a35c483c1df55856ea4.zip | |
Added more information to the readme
| -rw-r--r-- | README.md | 30 |
1 files changed, 28 insertions, 2 deletions
@@ -1,7 +1,33 @@ -Oh boy! A readme file! +# Artery RPG base + +Artery is a gamemode base for Garrys Mod that aims to provide a lot of the fuctionality needed to build an RPG. Artery is organized as a set of modules that each provide one functionality, and an editor that provides an easy-to-use interface for setting up worlds. + +Artery can: + +* Stich several servers togeather to create a single logical world +* Save and load player data +* Spawn npcs that wander around, give quests, provides shops, and more! +* Easily work with external NPC addons so you don't have to make all the stuff to kill yourself +* Allow for extensable addons to change basic parts of artery, or just add on to the base + +##Dependencies As of now, artery depends on the following addons: * bobbleheadbob's zone tool -* CapsAdmin's PAC3 +* CapsAdmin's PAC3 (+JetBoom's animbonelib which comes packaged with PAC3) * artery_editor + +## Instalation + +To install, simple clone this repository into the gamemodes/ folder of the server. Start the server with `+gamemode artery` + +## Setup + +In order to build your world, you will probably need to write a lot of your own items, and a few npcs. This is much easier with the artery_editor addon, and GCompute. Just start the server with the sandbox gamemode. + +* To add npcs, go under the entities tab, and go to the "artery" section. +* To add randomly spawning monsters, place art_huntablespawn points around the map, and then create zones with bobbleheadbob's Zones tool. Configure the zone with the monsters, and chance of spawning you want. +* To add new items, see the items tutorial on [the documentation](https://cogarr.net/artery/) +* To stich servers togeather into a logical world, use the zones tool to place art_serverchagne volumes, configure the volume with the server to go to (ipaddress:port) and the location on the server to spawn the player. + |
