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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-05-07 13:47:40 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-05-07 13:47:40 -0400 |
| commit | 9e0537b0aa417e88a6a61238484ddcef74080ae0 (patch) | |
| tree | e2bd590ec3de41d384aa5f6206b14e1a73647846 /doc/for_developers/structs | |
| parent | 191ba416c8b611ea4901cead138789a357c56134 (diff) | |
| download | artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.tar.gz artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.tar.bz2 artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.zip | |
Added tons of stuff
Diffstat (limited to 'doc/for_developers/structs')
| -rw-r--r-- | doc/for_developers/structs/inventories.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/for_developers/structs/inventories.md b/doc/for_developers/structs/inventories.md new file mode 100644 index 0000000..d965597 --- /dev/null +++ b/doc/for_developers/structs/inventories.md @@ -0,0 +1,5 @@ +# Inventories + +A player starts off with 2 inventories, a equipment inventory, and a shaped inventory (5x5) + +the equipment inventory is in the first slot, the shaped inventory in the second. |
