aboutsummaryrefslogtreecommitdiff
path: root/entities/weapons/hands.lua
diff options
context:
space:
mode:
authorAlexander Pickering <alexandermpickering@gmail.com>2016-07-10 17:04:29 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-07-10 17:04:29 -0400
commit1de5f9ac6f038bfed2230cc1272b253794b2f41a (patch)
tree15bc9d515f1f48c036522afb7cc71f60243849a9 /entities/weapons/hands.lua
downloadartery-1de5f9ac6f038bfed2230cc1272b253794b2f41a.tar.gz
artery-1de5f9ac6f038bfed2230cc1272b253794b2f41a.tar.bz2
artery-1de5f9ac6f038bfed2230cc1272b253794b2f41a.zip
Initial commit
Diffstat (limited to 'entities/weapons/hands.lua')
-rw-r--r--entities/weapons/hands.lua142
1 files changed, 142 insertions, 0 deletions
diff --git a/entities/weapons/hands.lua b/entities/weapons/hands.lua
new file mode 100644
index 0000000..3d74aa3
--- /dev/null
+++ b/entities/weapons/hands.lua
@@ -0,0 +1,142 @@
+AddCSLuaFile("hands.lua")
+
+SWEP.ViewModel = ""--"models/error.mdl"
+SWEP.WorldModel = ""--"models/error.mdl"
+
+SWEP.HoldType = "normal"
+
+SWEP.Primary.ClipSize = -1
+SWEP.Primary.DefaultClip = -1
+SWEP.Primary.Automatic = true
+SWEP.Primary.Ammo = "none"
+
+SWEP.Secondary.Clipsize = -1
+SWEP.Secondary.DefaultClip = -1
+SWEP.Secondary.Automatic = false
+SWEP.Secondary.Ammo = "none"
+
+SWEP.DrawAmmo = false
+SWEP.DrawCrosshair = false
+
+function SWEP:Initialize()
+ self:SetWeaponHoldType(self.HoldType)
+ self:DrawShadow(false)
+ self:SetNoDraw(true)
+
+ --[[
+ if (CLIENT) then
+ self.MOB = ClientsideModel("error.mdl")
+ self.MOB:SetNoDraw(true)
+ self.MOB:DrawShadow(false)
+ end
+ ]]
+end
+
+function SWEP:ShouldDropOnDie()
+ return false
+end
+
+function SWEP:Think()
+end
+
+function SWEP:Reload()
+end
+
+local Box = Vector(8,8,8)
+
+function SWEP:PrimaryAttack()
+ local rightitem = self.Owner.Inventory.Equiped["Left"]
+ if rightitem ~= false and rightitem.onClick ~= nil then
+ rightitem:onClick(self.Owner)
+ end
+ --[[
+ if (CLIENT and !IsFirstTimePredicted()) then return end
+ if (!self.Owner.Weapons or !self.Owner.Weapons[self.Owner.Select]) then return end
+ if (self.Owner.CD and self.Owner.CD > CurTime()) then return end
+
+ local item = self.Owner.Weapons[self.Owner.Select].Item
+
+ if (!item or !item.OnPrimary) then return end
+
+ self.Owner:SetAnimation( PLAYER_ATTACK1 )
+
+ local Trace = {
+ start = self.Owner:GetShootPos(),
+ endpos = self.Owner:GetShootPos()+self.Owner:GetAimVector()*item.Range,
+ filter = self.Owner,
+ mins = Box*-1,
+ maxs = Box,
+ }
+
+ local Tr = util.TraceHull(Trace)
+
+ item:OnPrimary(self.Owner,Tr)
+
+ self.Owner.CD = CurTime()+item.CD
+ ]]
+end
+
+function SWEP:SecondaryAttack()
+ --[[
+ if (CLIENT and !IsFirstTimePredicted()) then return end
+ if (!self.Owner.Weapons or !self.Owner.Weapons[self.Owner.Select]) then return end
+ if (self.Owner.CD and self.Owner.CD > CurTime()) then return end
+
+ local item = self.Owner.Weapons[self.Owner.Select].Item
+
+ if (!item or !item.OnSecondary) then return end
+
+ self.Owner:SetAnimation( PLAYER_ATTACK1 )
+
+ local Trace = {
+ start = self.Owner:GetShootPos(),
+ endpos = self.Owner:GetShootPos()+self.Owner:GetAimVector()*item.Range,
+ filter = self.Owner,
+ mins = Box*-1,
+ maxs = Box,
+ }
+
+ local Tr = util.TraceHull(Trace)
+
+ item:OnSecondary(self.Owner,Tr)
+
+ self.Owner.CD = CurTime()+item.CD
+ ]]
+end
+
+if (CLIENT) then
+ local Zero = Vector(1,1,1)
+ --[[
+ function SWEP:DrawWorldModel()
+ if (!self.Owner.Weapons or !self.Owner.Weapons[self.Owner.Select]) then return end
+
+ local item = self.Owner.Weapons[self.Owner.Select].Item
+
+ for k,v in pairs(item.Structure) do
+ local ID = self.Owner:LookupBone(v.Bone)
+ local Pos,Ang = self.Owner:GetBonePosition(ID)
+
+ local Offset = v.Pos*1
+ Offset:Rotate(Ang)
+ Pos = Pos + Offset
+
+ local Dang = Ang*1
+
+ Ang:RotateAroundAxis(Dang:Right(),v.Ang.p)
+ Ang:RotateAroundAxis(Dang:Up(),v.Ang.y)
+ Ang:RotateAroundAxis(Dang:Forward(),v.Ang.r)
+
+ self.MOB:SetModel(v.Model)
+ self.MOB:SetRenderOrigin(Pos)
+ self.MOB:SetRenderAngles(Ang)
+
+ local mat = Matrix()
+ mat:Scale( v.Size or Zero )
+
+ self.MOB:EnableMatrix( "RenderMultiply", mat )
+ self.MOB:SetupBones()
+ self.MOB:DrawModel()
+ end
+ end
+ ]]
+end