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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-01-04 23:27:36 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-01-04 23:27:36 -0500 |
| commit | 4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99 (patch) | |
| tree | ac47724191a8959c19b2408d4da384d64b6098ec /gamemode/client/cl_legs.lua | |
| parent | 2c4329e2b6e19182a441f79a5c3010011f8ae767 (diff) | |
| download | artery-4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99.tar.gz artery-4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99.tar.bz2 artery-4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99.zip | |
Started refactoring item and inventory system
Diffstat (limited to 'gamemode/client/cl_legs.lua')
| -rw-r--r-- | gamemode/client/cl_legs.lua | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/gamemode/client/cl_legs.lua b/gamemode/client/cl_legs.lua index 1bfaa99..c9703e1 100644 --- a/gamemode/client/cl_legs.lua +++ b/gamemode/client/cl_legs.lua @@ -1,12 +1,13 @@ --[[ - + The purpose of this file is to render the client's legs for realism purposes, this file wasn't coded by any of the NightZ team it was however coded by Valkyrie: - + http://facepunch.com/showthread.php?t=1227980&p=38680440&viewfull=1#post38680440 - + --]] +if SERVER then error("What happened?") end local Legs = {} Legs.LegEnt = nil @@ -149,7 +150,7 @@ Legs.BoneHoldTypes = { ["none"] = { "ValveBiped.Bip01_Spine2", } } - + Legs.BonesToRemove = {} Legs.BoneMatrix = nil @@ -193,16 +194,16 @@ function Legs:Think( maxseqgroundspeed ) self.OldWeapon = LocalPlayer():GetActiveWeapon() self:WeaponChanged( self.OldWeapon ) end - + if self.LegEnt:GetModel() != self:FixModelName( LocalPlayer():GetModel() ) then self.LegEnt:SetModel( self:FixModelName( LocalPlayer():GetModel() ) ) end - + self.LegEnt:SetMaterial( LocalPlayer():GetMaterial() ) self.LegEnt:SetSkin( LocalPlayer():GetSkin() ) self.Velocity = LocalPlayer():GetVelocity():Length2D() - + self.PlaybackRate = 1 if self.Velocity > 0.5 then @@ -213,32 +214,32 @@ function Legs:Think( maxseqgroundspeed ) self.PlaybackRate = math.Clamp( self.PlaybackRate, 0.01, 10 ) end end - + self.LegEnt:SetPlaybackRate( self.PlaybackRate ) - + self.Sequence = LocalPlayer():GetSequence() - + if ( self.LegEnt.Anim != self.Sequence ) then self.LegEnt.Anim = self.Sequence self.LegEnt:ResetSequence( self.Sequence ) end - + self.LegEnt:FrameAdvance( CurTime() - self.LegEnt.LastTick ) self.LegEnt.LastTick = CurTime() - + Legs.BreathScale = sharpeye and sharpeye.GetStamina and math.Clamp( math.floor( sharpeye.GetStamina() * 5 * 10 ) / 10, 0.5, 5 ) or 0.5 - - if Legs.NextBreath <= CurTime() then + + if Legs.NextBreath <= CurTime() then Legs.NextBreath = CurTime() + 1.95 / Legs.BreathScale self.LegEnt:SetPoseParameter( "breathing", Legs.BreathScale ) end - + self.LegEnt:SetPoseParameter( "move_x", ( LocalPlayer():GetPoseParameter( "move_x" ) * 2 ) - 1 ) self.LegEnt:SetPoseParameter( "move_y", ( LocalPlayer():GetPoseParameter( "move_y" ) * 2 ) - 1 ) self.LegEnt:SetPoseParameter( "move_yaw", ( LocalPlayer():GetPoseParameter( "move_yaw" ) * 360 ) - 180 ) self.LegEnt:SetPoseParameter( "body_yaw", ( LocalPlayer():GetPoseParameter( "body_yaw" ) * 180 ) - 90 ) self.LegEnt:SetPoseParameter( "spine_yaw",( LocalPlayer():GetPoseParameter( "spine_yaw" ) * 180 ) - 90 ) - + if ( LocalPlayer():InVehicle() ) then self.LegEnt:SetColor( color_transparent ) self.LegEnt:SetPoseParameter( "vehicle_steer", ( LocalPlayer():GetVehicle():GetPoseParameter( "vehicle_steer" ) * 2 ) - 1 ) @@ -271,7 +272,7 @@ end hook.Add( "RenderScreenspaceEffects", "Legs:Render", function() cam.Start3D( EyePos(), EyeAngles() ) if ShouldDrawLegs() then - + Legs.RenderPos = LocalPlayer():GetPos() if LocalPlayer():InVehicle() then Legs.RenderAngle = LocalPlayer():GetVehicle():GetAngles() @@ -283,7 +284,7 @@ hook.Add( "RenderScreenspaceEffects", "Legs:Render", function() Legs.ForwardOffset = -22 Legs.RenderPos.x = Legs.RenderPos.x + math.cos( Legs.RadAngle ) * Legs.ForwardOffset Legs.RenderPos.y = Legs.RenderPos.y + math.sin( Legs.RadAngle ) * Legs.ForwardOffset - + if LocalPlayer():GetGroundEntity() == NULL then Legs.RenderPos.z = Legs.RenderPos.z + 8 if LocalPlayer():KeyDown( IN_DUCK ) then @@ -291,14 +292,14 @@ hook.Add( "RenderScreenspaceEffects", "Legs:Render", function() end end end - + Legs.RenderColor = LocalPlayer():GetColor() - + local bEnabled = render.EnableClipping( true ) - render.PushCustomClipPlane( Legs.ClipVector, Legs.ClipVector:Dot( EyePos() ) ) + render.PushCustomClipPlane( Legs.ClipVector, Legs.ClipVector:Dot( EyePos() ) ) render.SetColorModulation( Legs.RenderColor.r / 255, Legs.RenderColor.g / 255, Legs.RenderColor.b / 255 ) render.SetBlend( Legs.RenderColor.a / 255 ) - hook.Call( "PreLegsDraw", GAMEMODE, Legs.LegEnt ) + hook.Call( "PreLegsDraw", GAMEMODE, Legs.LegEnt ) Legs.LegEnt:SetRenderOrigin( Legs.RenderPos ) Legs.LegEnt:SetRenderAngles( Legs.RenderAngle ) Legs.LegEnt:SetupBones() @@ -312,4 +313,4 @@ hook.Add( "RenderScreenspaceEffects", "Legs:Render", function() render.EnableClipping( bEnabled ) end cam.End3D() -end )
\ No newline at end of file +end ) |
