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authorAlexander Pickering <alexandermpickering@gmail.com>2017-01-04 23:27:36 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-01-04 23:27:36 -0500
commit4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99 (patch)
treeac47724191a8959c19b2408d4da384d64b6098ec /gamemode/client/healthbar.lua
parent2c4329e2b6e19182a441f79a5c3010011f8ae767 (diff)
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Started refactoring item and inventory system
Diffstat (limited to 'gamemode/client/healthbar.lua')
-rw-r--r--gamemode/client/healthbar.lua153
1 files changed, 0 insertions, 153 deletions
diff --git a/gamemode/client/healthbar.lua b/gamemode/client/healthbar.lua
deleted file mode 100644
index 67a3090..0000000
--- a/gamemode/client/healthbar.lua
+++ /dev/null
@@ -1,153 +0,0 @@
-
-hook.Add( "HUDShouldDraw", "HideHUD", function( name )
- if name == "CHudHealth" then return false end
-end )
-
---A function that rotates a point around another point
-local function rotatepoint(x,y,cx,cy,rot)
- rot = math.rad(rot)
- local cs,sn = math.cos(rot),math.sin(rot)
- local px = x * cs - y * sn;
- local py = x * sn + y * cs;
- return px,py
-end
-
---Add a function to the draw library to draw elipses for blood
-local segments = 20
-local fade = 0.5
-function draw.DrawElipse(x,y,radius,elong,rotation)
- rotation = math.rad(rotation)
- local cir = {}
- table.insert( cir, { x = x, y = y, u = fade, v = fade } )
- for i = 0, segments do
- local a = math.rad( ( i / segments ) * -360 )
- local xu,yu = math.sin(a),math.cos(a)
- local xpos = xu * radius * elong
- local ypos = yu * radius
- local cs,sn = math.cos(rotation),math.sin(rotation)
- xpos,ypos = xpos * cs - ypos * sn, xpos * sn + ypos * cs
- table.insert( cir, {
- x = x + xpos,
- y = y + ypos,
- u = 1,
- v = 1 } )
- end
- surface.DrawPoly( cir )
-end
-
-local width,height = ScrW(),ScrH()
-local padding = height / 32
-local barheight = height / 16
-local bubbles = {}
-local blobs = {}
-local lastpos = 0
-local bubbleradius = height/64
-local delpoint = height
-hook.Add( "Tick", "Hudpaintbloodtick",function()
- for k,v in pairs(blobs) do
- if v.y > delpoint then
- blobs[k] = nil
- else
- blobs[k] = {
- ["x"] = v.x + v.xv,
- ["y"] = v.y + v.yv,
- ["xv"] = v.xv,
- ["yv"] = v.yv + 1,
- }
- end
- end
- for k,v in pairs(bubbles) do
- if v.y < height - padding - barheight -bubbleradius then
- bubbles[k] = nil
- else
- local subheight = v.y - (1.5 + math.sin((v.y/4) + (v.x*10)))/5
- bubbles[k].y = subheight
- end
- end
-end)
-
-local lasthealth
-local obarlength = width / 4
-local barlength = obarlength
-local xs,ys = padding,height - padding - barheight
-local bubblespawnrate,bubblespawnchance = 1,0.7
-
-timer.Create("Healthbar_bubble_timer",bubblespawnrate,0,function()
- if math.random() < bubblespawnchance then
- local newbubble = {
- ["x"] = math.random(xs + bubbleradius,barlength-bubbleradius),
- ["y"] = height - padding + bubbleradius
- }
- table.insert(bubbles,newbubble)
- end
-end)
-
-hook.Add( "HUDPaint", "HUD_DrawHealth", function()
-
- --Spawn a bunch of blobs if our health has changed
- local health = LocalPlayer():Health()
- if lasthealth == nil then
- lasthealth = health
- end
- if health ~= lasthealth then
- local difference = lasthealth - health
- barlength = obarlength * (health/100)
- for i=0,difference*3 do
- local rtime = math.random()
- timer.Simple(rtime,function()
- local yvel = -20 + math.random(10)
- local xvel = (math.random()*5)
- local xpos = padding + xs + barlength - difference - 5
- local ypos = ys + (math.random() * barheight)
- table.insert(blobs,{
- x = xpos,
- y = ypos,
- xv = xvel,
- yv = yvel,
- })
- end)
- end
- lasthealth = health
- end
- --Draw the current health thing
- --Background
- surface.SetDrawColor(100,100,100,100)
- surface.DrawRect( xs, ys, obarlength, barheight)
- --Foreground
- surface.SetDrawColor( 150, 0, 0, 255 )
- surface.DrawRect( xs, ys, barlength, barheight )
-
- --Heighlighting/shadows
- local heighlightheight = barheight/3
- for k = 1, heighlightheight do
- local perc = Lerp(k/heighlightheight,100,0)
- surface.SetDrawColor( 150+perc, perc, perc, 255)
- surface.DrawRect( xs, ys+k, barlength, 1)
- end
- for k = 1, heighlightheight do
- local perc = Lerp(k/heighlightheight,0,100)
- surface.SetDrawColor( 150 - perc, 0, 0, 255)
- surface.DrawRect(xs, ys+k+(2*heighlightheight), barlength, 1)
- end
-
- --Draw bubbles
- render.SetScissorRect( xs, ys, xs + barlength, ys + barheight, true ) -- Enable the rect
- surface.SetDrawColor(250,150,150,10)
- for k,v in pairs(bubbles) do
- surface.DrawCircle(v.x,v.y,bubbleradius,250,150,150,30)
- draw.DrawElipse(v.x,v.y,bubbleradius,1,0)
- end
- render.SetScissorRect( 0, 0, 0, 0, false ) -- Disable after you are done
-
- --Draw the animation for blobs
- surface.SetDrawColor(150,0,0,255)
- for k,v in pairs(blobs) do
- --Elongation is based on velocity
- local elong = (v.yv^2 + v.xv^2)^0.5
- elong = elong/5
- elong = math.Clamp(elong,1,3)
- --Rotation is also based on velcotiy
- local rot = math.deg(math.atan(v.yv/v.xv))
- draw.DrawElipse(v.x,v.y,10/elong,elong, rot)
- end
-end )