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authorAlexander Pickering <alexandermpickering@gmail.com>2017-10-09 16:20:46 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-10-09 16:20:46 -0400
commitda81a0a23a3704dd2de3ab2249496c1ad1912d1c (patch)
tree915edc671acbb292191adad2f25f87ba26e567cf /gamemode/client/qpanels/inventory.lua
parent497be6ff15989c7bf9de5beb138d2ef042dca6bd (diff)
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Updated internal representation of inventories
Diffstat (limited to 'gamemode/client/qpanels/inventory.lua')
-rw-r--r--gamemode/client/qpanels/inventory.lua194
1 files changed, 0 insertions, 194 deletions
diff --git a/gamemode/client/qpanels/inventory.lua b/gamemode/client/qpanels/inventory.lua
deleted file mode 100644
index 4dc5075..0000000
--- a/gamemode/client/qpanels/inventory.lua
+++ /dev/null
@@ -1,194 +0,0 @@
--- do return end
--- local invfuncs
--- invfuncs = ART.invfuncs
--- --invfuncs = include("../gamemodes/artery/gamemode/shared/inventory_common.lua")
--- --invfuncs = include("../shared/inventory_common.lua")
--- assert(invfuncs ~= nil, "Dependency failed")
---
--- local function createMenuFor(menu, tbl)
--- for k,v in pairs(tbl) do
--- if isfunction(v) then --This is a dead-end, add the menu
--- local thisoption = menu:AddOption(k,v)
--- else --Otherwise it should be a table, recursively call to create
--- local submenu = menu:AddSubMenu(k)
--- createMenuFor(submenu,v)
--- end
--- end
--- end
---
--- local function DrawBackpackOnDPanel(dp, backpack, backpacknum, tent)
--- local width = ScrW()
--- local height = ScrH()
--- local slotsize = math.Round(width / 32)
--- local backgrid = vgui.Create( "DGrid", dp )
--- backgrid:SetPos( 10, 30 )
--- backgrid:SetCols( backpack[2][1] )
--- backgrid:SetColWide( backpack[2][2] )
--- backgrid:Dock(FILL)
--- for i = 1,#(backpack[1]) do
--- for j = 1,#(backpack[1][i]) do
--- local item = backpack[1][j][i]
--- if type(backpack[1][j][i]) == "table" then
--- local itemwidth = 0
--- for _,l in pairs(item.Shape) do
--- itemwidth = math.Max(itemwidth,#l)
--- end
--- local itemheight = #item.Shape
--- local invicon = vgui.Create( "DImageButton", dp )
--- invicon:SetSize(slotsize * itemwidth, slotsize * itemheight)
--- invicon:SetPos(slotsize * (i - 1), slotsize * (j - 1))
--- invicon:SetText(item.Name)
--- if item.Tooltip then
--- invicon:SetTooltip(item.Tooltip)
--- end
--- if item.Paint then
--- invicon.Paint = item.Paint
--- end
--- if item.DoOnPanel then
--- item.DoOnPanel(invicon)
--- end
--- --invicon.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,100,0)) end
--- invicon.DoClick = function()
--- if not item.GetOptions then return end
--- local menu = vgui.Create("DMenu")
--- createMenuFor(menu,item:GetOptions())
--- menu:Open()
--- end
--- invicon.Item = item
--- invicon.invpos = {j,i}
--- invicon.ent = tent
--- invicon.backpacknum = backpacknum
--- invicon:Droppable("Inventory")
--- elseif not backpack[1][j][i] then
--- local emptyslot = vgui.Create("DPanel", dp)
--- emptyslot:SetSize(slotsize,slotsize)
--- emptyslot:SetPos(slotsize * (i - 1), slotsize * (j - 1))
--- --emptyslot.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,0,100)) end
--- emptyslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
--- if not isDropped then return end
--- local icon = tableOfDroppedPanels[1]
--- local item = icon.Item
--- local curpos = icon.invpos
--- --Set the shape it was at to false
--- if not icon.wasequiped and icon.ent == tent then
--- assert(curpos ~= nil, "print curpos was nil when not equiped")
--- for k = 1,#item.Shape do
--- for l = 1,#(item.Shape[k]) do
--- if k == 1 and l == 1 then continue end
--- backpack[1][curpos[1] + k - 1][curpos[2] + l - 1] = false
--- end
--- end
--- backpack[1][curpos[1]][curpos[2]] = false
--- end
--- if invfuncs.CanFitInBackpack(backpack,j,i,item) then
--- local fromtbl = icon.invpos
--- local wasequiped = icon.wasequiped
--- local ondropped = icon.ondropped
--- if ondropped then
--- ondropped(backpacknum,j,i,item)
--- elseif wasequiped then
--- net.Start("unequipitem")
--- net.WriteString(wasequiped)
--- net.WriteUInt(backpacknum,16)
--- net.WriteUInt(i,16)
--- net.WriteUInt(j,16)
--- net.SendToServer()
--- else
--- net.Start("moveitem")
--- net.WriteEntity(icon.ent) -- from ent
--- net.WriteEntity(tent) -- to ent
--- net.WriteUInt(icon.backpacknum,16) -- from backpack number
--- net.WriteUInt(backpacknum,16) -- to backpack number
--- net.WriteUInt(fromtbl[1],16) -- From position
--- net.WriteUInt(fromtbl[2],16)
--- net.WriteUInt(j,16) -- To position
--- net.WriteUInt(i,16)
--- net.SendToServer()
--- if item.onEquip ~= nil then
--- item:onEquip(LocalPlayer())
--- end
--- end
--- end
--- end, {} )
--- end
--- end
--- end
--- end
---
--- local invsheetfunc = function()
--- local width = ScrW()
--- local height = ScrH()
---
---
--- local invsheet = vgui.Create( "DPanel" )
---
--- invsheet.Paint = function( self, w, h ) end
---
--- --Display gear
--- local slotsize = math.Round(width / 32)
--- local displaypos = {
--- ["Head"] = {(width / 8) - slotsize, 25},
--- ["Body"] = {(width / 8) - slotsize, slotsize + 26},
--- ["Legs"] = {(width / 8) - slotsize, (slotsize * 2) + 27},
--- ["Boots"] = {(width / 8) - slotsize, (slotsize * 3) + 28},
--- ["Gloves"] = {(width / 8) + (slotsize), (slotsize * 2) + 27},
--- ["Left"] = {(width / 8) - (1.5 * slotsize), (slotsize * 4) + 29},
--- ["Right"] = {(width / 8) - (0.5 * slotsize), (slotsize * 4) + 29}
--- }
--- for k,v in pairs (LocalPlayer().Inventory.Equiped) do
--- if v == false then
--- local eqslot = vgui.Create( "DPanel", invsheet )
--- eqslot:SetSize( slotsize, slotsize )
--- eqslot:SetPos(displaypos[k][1],displaypos[k][2])
--- eqslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
--- if not isDropped then return end
--- print("Attempting to equip")
--- local icon = tableOfDroppedPanels[1]
--- local item = icon.Item
--- if item.Equipable == k then
--- net.Start("equipitem")
--- net.WriteUInt(icon.backpacknum,16) -- Backpack number
--- local fromtbl = icon.invpos
--- net.WriteUInt(fromtbl[1],16) -- From position
--- net.WriteUInt(fromtbl[2],16)
--- net.WriteString(k)
--- net.SendToServer()
--- end
--- end, {} )
--- else
--- local eqslot = vgui.Create("DImageButton",invsheet)
--- eqslot:SetSize(slotsize,slotsize)
--- eqslot:SetPos(displaypos[k][1],displaypos[k][2])
--- if v.PaintEquiped then
--- eqslot.Paint = v.PaintEquiped
--- end
--- if v.DoOnEquipPanel then
--- v.DoOnEquipPanel(eqslot)
--- end
--- eqslot:Droppable("Inventory")
--- eqslot.Item = v
--- eqslot.wasequiped = k
--- end
--- end
--- local moneylabel = vgui.Create("DLabel",invsheet)
--- moneylabel:SetPos(0,0)
--- moneylabel:SetSize(width/5,18)
--- moneylabel:SetText(string.format("Credits:%7d", ART.Credits or 0))
--- print("Displaying credits:" .. string.format("Credits:%7d", ART.Credits or 0))
---
--- local backpacksheet = vgui.Create( "DPropertySheet", invsheet )
--- backpacksheet:SetPos(0,slotsize * 6)
--- backpacksheet:SetSize((width / 4) - 26, height - (slotsize * 6) - 70)
--- for k,v in pairs(LocalPlayer().Inventory.Backpacks) do
--- local tbacksheet = vgui.Create( "DPanel", backpacksheet )
--- tbacksheet.Paint = function( self, w, h ) draw.RoundedBox( 4, 0, 0, w, h, Color( 157, 160, 167 ) ) end
--- backpacksheet:AddSheet( v[3], tbacksheet, "icon16/cross.png" )
---
--- DrawBackpackOnDPanel(tbacksheet,v,k,LocalPlayer())
--- end
---
--- return "Inventory", invsheet, "icon16/cross.png"
--- end
---
---
--- ART.RegisterInventorySheet(invsheetfunc)