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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-06 23:20:38 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-06 23:20:38 -0500 |
| commit | 021d8e86d264e098f9fdce265300ceeb9207506e (patch) | |
| tree | ad530489ea180c25a45efe3015f071105f22d4ed /gamemode/client/qtabs/cl_qinventory.lua | |
| parent | d7ebd5808e28d3d309eb28b36becfc758bec5a2f (diff) | |
| download | artery-021d8e86d264e098f9fdce265300ceeb9207506e.tar.gz artery-021d8e86d264e098f9fdce265300ceeb9207506e.tar.bz2 artery-021d8e86d264e098f9fdce265300ceeb9207506e.zip | |
Removed unused code
Diffstat (limited to 'gamemode/client/qtabs/cl_qinventory.lua')
| -rw-r--r-- | gamemode/client/qtabs/cl_qinventory.lua | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/gamemode/client/qtabs/cl_qinventory.lua b/gamemode/client/qtabs/cl_qinventory.lua deleted file mode 100644 index 32fd441..0000000 --- a/gamemode/client/qtabs/cl_qinventory.lua +++ /dev/null @@ -1,145 +0,0 @@ ---[[ - One of the tabs in the inventory -]] -do return end -local inv = nrequire("inventory/inventory.lua") -local itm = nrequire("item.lua") ---local state = nrequire("cl_state.lua") - -local q = {} - -local known_inventories = {} -local inventory_frames = {} -local invsheet -q.known_inventories = known_inventories - -local drawfloatinginventory = function(id, inventory) - --print("Drawing a floating inventory!") - local frame = vgui.Create("DFrame") - frame:SetPos( ScrW() - (ScrW() / 4), 0 ) - frame:SetSize( ScrW() / 4, ScrH() / 4 ) - frame:SetTitle( inventory.Name ) - frame:SetDraggable( true ) - local panel = vgui.Create("DPanel",frame) - panel:Dock(FILL) - if inventory.DrawOnDPanel then - local prox = inventory:DrawOnDPanel(panel) - frame.id = known_inventories[id]:AddObserver(prox) - else - error("Inventory needs a DrawOnDPanel method!") - end - frame:MakePopup() - frame.OnClose = function(self) - --print("Closeing chest id", id) - --print("entity is", known_inventories[id].Owner) - known_inventories[id]:RemoveObserver(self.id) - net.Start("closechestinv") - net.WriteEntity(known_inventories[id].Owner) - net.SendToServer() - known_inventories[id] = nil - self:Remove() - end -end - -local drawsheeton = function(id,inventory) - --print("Drawing an inventory on a sheet!") - if invsheet == nil then return end - local tpanel = vgui.Create( "DPanel", invsheet ) - --tpanel.Paint = function( self, w, h ) - -- draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 128, 255 ) ) - --end - if inventory.DrawOnDPanel then - --print("Has drawondpanel") - local prox = inventory:DrawOnDPanel(tpanel) - --print("Prox returned was",prox) - --PrintTable(prox) - known_inventories[id]:AddObserver(prox) - --print("Oservers is now") - --PrintTable(known_inventories[id].observers) - end - invsheet:AddSheet( inventory.Name, tpanel, "icon16/tab.png" ) -end - -net.Receive("art_ObserveInventory",function() - print("Got call to observe inventory") - local id = net.ReadUInt(32) - local inv_type = net.ReadString() - --print("Got inv type", inv_type,"id",id) - local datalen = net.ReadUInt(32) - local inital_data = net.ReadData(datalen) - local ownent = net.ReadEntity() - assert(known_inventories[id] == nil, "Trying to observe the same inventory twice!",id) - local tinv = inv.CreateInventoryFromData(inv_type,inital_data,ownent) - tinv.id = id - known_inventories[id] = tinv - if id > 10 then - drawfloatinginventory(id,tinv) - hook.Call("OnSpawnMenuOpen") - else - drawsheeton(id,tinv) - end -end) - -net.Receive("art_UpdateInventory",function() - local id = net.ReadUInt(32) - local isput = net.ReadBool() - local position = net.ReadTable() - if isput then - local item_name = net.ReadString() - --print("Putting ", item_name, "into inventory ",id, " at position") - --PrintTable(position) - local item_data = net.ReadData(net.ReadUInt(32)) - local item = itm.GetItemFromData(item_name,item_data) - known_inventories[id]:Put(position,item) - --print("Inventorie's observers:") - --PrintTable(known_inventories[id].observers) - --print("Inventory is now") - --PrintTable(known_inventories[id]) - else - known_inventories[id]:Remove(position) - end -end) - -net.Receive("art_CloseInventory",function() - local id = net.ReadUInt(32) - known_inventories[id] = nil - if inventory_frames[id] then - inventory_frames[id]:Close() - inventory_frames[id] = nil - end -end) - -q.CreateInventorySheet = function(dpanel_parent) - --assert(known_inventories[watch_id] ~= nil,"Attempted to watch an inventory that dosn't exist!") - --Display the equipment inventories - invsheet = vgui.Create( "DPropertySheet", dpanel_parent ) - invsheet:Dock( FILL ) - - for k,v in pairs(known_inventories) do - --print("This inventory id in known_inventories is", k) - if k <= 10 then - drawsheeton(k,v) - else - drawfloatinginventory(k,v) - end - --[[ - local tpanel = vgui.Create( "DPanel", invsheet ) - tpanel.Paint = function( self, w, h ) - draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 128, 255 ) ) - end - if v.DrawOnDPanel then - local prox = v:DrawOnDPanel(tpanel) - known_inventories[k]:AddObserver(prox) - end - invsheet:AddSheet( v.Name, tpanel, "icon16/tab.png" ) - ]] - end - - return invsheet -end - -concommand.Add("PrintKnownInventories",function(ply,cmd,args) - PrintTable(known_inventories) -end) - -return q |
