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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-11-02 13:25:06 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-11-02 13:25:06 -0400 |
| commit | 18bb34f875eef728f90b93fe546d03364e3937b0 (patch) | |
| tree | d01e713bfae1f3fd38e7180ebb67c25b7ea988e1 /gamemode/client | |
| parent | 81832da4f9a59fc271ce8982b948ec6688f43983 (diff) | |
| download | artery-18bb34f875eef728f90b93fe546d03364e3937b0.tar.gz artery-18bb34f875eef728f90b93fe546d03364e3937b0.tar.bz2 artery-18bb34f875eef728f90b93fe546d03364e3937b0.zip | |
Removed leg code
Leg visibility should be moved into another addon. Removed
Diffstat (limited to 'gamemode/client')
| -rw-r--r-- | gamemode/client/cl_legs.lua | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/gamemode/client/cl_legs.lua b/gamemode/client/cl_legs.lua deleted file mode 100644 index 0a8ce3a..0000000 --- a/gamemode/client/cl_legs.lua +++ /dev/null @@ -1,314 +0,0 @@ -do return end - ---[[ - Made by Valkyrie - - http://facepunch.com/showthread.php?t=1227980&p=38680440&viewfull=1#post38680440 - ---]] - -local Legs = {} -Legs.LegEnt = nil - -function ShouldDrawLegs() - return IsValid( Legs.LegEnt ) and - ( LocalPlayer():Alive() or ( LocalPlayer().IsGhosted and LocalPlayer():IsGhosted() ) ) and - !Legs:CheckDrawVehicle() and - GetViewEntity() == LocalPlayer() and - !LocalPlayer():ShouldDrawLocalPlayer() and - !LocalPlayer():GetObserverTarget() and - !LocalPlayer().ShouldDisableLegs -end - -function GetPlayerLegs( ply ) - return ply and ply != LocalPlayer() and ply or ( ShouldDrawLegs() and Legs.LegEnt or LocalPlayer() ) -end - -Legs.FixedModelNames = { - ["models/humans/group01/female_06.mdl"] = "models/player/group01/female_06.mdl", - ["models/humans/group01/female_01.mdl"] = "models/player/group01/female_01.mdl", - ["models/alyx.mdl"] = "models/player/alyx.mdl", - ["models/humans/group01/female_07.mdl"] = "models/player/group01/female_07.mdl", - ["models/charple01.mdl"] = "models/player/charple01.mdl", - ["models/humans/group01/female_04.mdl"] = "models/player/group01/female_04.mdl", - ["models/humans/group03/female_06.mdl"] = "models/player/group03/female_06.mdl", - ["models/gasmask.mdl"] = "models/player/gasmask.mdl", - ["models/humans/group01/female_02.mdl"] = "models/player/group01/female_02.mdl", - ["models/gman_high.mdl"] = "models/player/gman_high.mdl", - ["models/humans/group03/male_07.mdl"] = "models/player/group03/male_07.mdl", - ["models/humans/group03/female_03.mdl"] = "models/player/group03/female_03.mdl", - ["models/police.mdl"] = "models/player/police.mdl", - ["models/breen.mdl"] = "models/player/breen.mdl", - ["models/humans/group01/male_01.mdl"] = "models/player/group01/male_01.mdl", - ["models/zombie_soldier.mdl"] = "models/player/zombie_soldier.mdl", - ["models/humans/group01/male_03.mdl"] = "models/player/group01/male_03.mdl", - ["models/humans/group03/female_04.mdl"] = "models/player/group03/female_04.mdl", - ["models/humans/group01/male_02.mdl"] = "models/player/group01/male_02.mdl", - ["models/kleiner.mdl"] = "models/player/kleiner.mdl", - ["models/humans/group03/female_01.mdl"] = "models/player/group03/female_01.mdl", - ["models/humans/group01/male_09.mdl"] = "models/player/group01/male_09.mdl", - ["models/humans/group03/male_04.mdl"] = "models/player/group03/male_04.mdl", - ["models/player/urban.mbl"] = "models/player/urban.mdl", - ["models/humans/group03/male_01.mdl"] = "models/player/group03/male_01.mdl", - ["models/mossman.mdl"] = "models/player/mossman.mdl", - ["models/humans/group01/male_06.mdl"] = "models/player/group01/male_06.mdl", - ["models/humans/group03/female_02.mdl"] = "models/player/group03/female_02.mdl", - ["models/humans/group01/male_07.mdl"] = "models/player/group01/male_07.mdl", - ["models/humans/group01/female_03.mdl"] = "models/player/group01/female_03.mdl", - ["models/humans/group01/male_08.mdl"] = "models/player/group01/male_08.mdl", - ["models/humans/group01/male_04.mdl"] = "models/player/group01/male_04.mdl", - ["models/humans/group03/female_07.mdl"] = "models/player/group03/female_07.mdl", - ["models/humans/group03/male_02.mdl"] = "models/player/group03/male_02.mdl", - ["models/humans/group03/male_06.mdl"] = "models/player/group03/male_06.mdl", - ["models/barney.mdl"] = "models/player/barney.mdl", - ["models/humans/group03/male_03.mdl"] = "models/player/group03/male_03.mdl", - ["models/humans/group03/male_05.mdl"] = "models/player/group03/male_05.mdl", - ["models/odessa.mdl"] = "models/player/odessa.mdl", - ["models/humans/group03/male_09.mdl"] = "models/player/group03/male_09.mdl", - ["models/humans/group01/male_05.mdl"] = "models/player/group01/male_05.mdl", - ["models/humans/group03/male_08.mdl"] = "models/player/group03/male_08.mdl", - ["models/monk.mdl"] = "models/player/monk.mdl", - ["models/eli.mdl"] = "models/player/eli.mdl", -} - -function Legs:FixModelName( mdl ) - mdl = mdl:lower() - return self.FixedModelNames[ mdl ] or mdl -end - -function Legs:SetUp() - self.LegEnt = ClientsideModel( Legs:FixModelName( LocalPlayer():GetModel() ), RENDER_GROUP_OPAQUE_ENTITY ) - self.LegEnt:SetNoDraw( true ) - self.LegEnt:SetSkin( LocalPlayer():GetSkin() ) - self.LegEnt:SetMaterial( LocalPlayer():GetMaterial() ) - self.LegEnt.LastTick = 0 -end - - -Legs.PlaybackRate = 1 -Legs.Sequence = nil -Legs.Velocity = 0 -Legs.OldWeapon = nil -Legs.HoldType = nil - -Legs.BoneHoldTypes = { ["none"] = { - "ValveBiped.Bip01_Head1", - "ValveBiped.Bip01_Neck1", - "ValveBiped.Bip01_Spine4", - "ValveBiped.Bip01_Spine2", - }, - ["default"] = { - "ValveBiped.Bip01_Head1", - "ValveBiped.Bip01_Neck1", - "ValveBiped.Bip01_Spine4", - "ValveBiped.Bip01_Spine2", - "ValveBiped.Bip01_L_Hand", - "ValveBiped.Bip01_L_Forearm", - "ValveBiped.Bip01_L_Upperarm", - "ValveBiped.Bip01_L_Clavicle", - "ValveBiped.Bip01_R_Hand", - "ValveBiped.Bip01_R_Forearm", - "ValveBiped.Bip01_R_Upperarm", - "ValveBiped.Bip01_R_Clavicle", - "ValveBiped.Bip01_L_Finger4", - "ValveBiped.Bip01_L_Finger41", - "ValveBiped.Bip01_L_Finger42", - "ValveBiped.Bip01_L_Finger3", - "ValveBiped.Bip01_L_Finger31", - "ValveBiped.Bip01_L_Finger32", - "ValveBiped.Bip01_L_Finger2", - "ValveBiped.Bip01_L_Finger21", - "ValveBiped.Bip01_L_Finger22", - "ValveBiped.Bip01_L_Finger1", - "ValveBiped.Bip01_L_Finger11", - "ValveBiped.Bip01_L_Finger12", - "ValveBiped.Bip01_L_Finger0", - "ValveBiped.Bip01_L_Finger01", - "ValveBiped.Bip01_L_Finger02", - "ValveBiped.Bip01_R_Finger4", - "ValveBiped.Bip01_R_Finger41", - "ValveBiped.Bip01_R_Finger42", - "ValveBiped.Bip01_R_Finger3", - "ValveBiped.Bip01_R_Finger31", - "ValveBiped.Bip01_R_Finger32", - "ValveBiped.Bip01_R_Finger2", - "ValveBiped.Bip01_R_Finger21", - "ValveBiped.Bip01_R_Finger22", - "ValveBiped.Bip01_R_Finger1", - "ValveBiped.Bip01_R_Finger11", - "ValveBiped.Bip01_R_Finger12", - "ValveBiped.Bip01_R_Finger0", - "ValveBiped.Bip01_R_Finger01", - "ValveBiped.Bip01_R_Finger02" - }, - ["vehicle"] = { - "ValveBiped.Bip01_Head1", - "ValveBiped.Bip01_Neck1", - "ValveBiped.Bip01_Spine4", - "ValveBiped.Bip01_Spine2", - } - } - -Legs.BonesToRemove = {} -Legs.BoneMatrix = nil - -function Legs:WeaponChanged( weap ) - if IsValid( self.LegEnt ) then - if IsValid( weap ) then - self.HoldType = weap:GetHoldType() - else - self.HoldType = "none" - end - - for boneId = 0, self.LegEnt:GetBoneCount() do - self.LegEnt:ManipulateBoneScale(boneId, Vector(1,1,1)) - self.LegEnt:ManipulateBonePosition(boneId, Vector(0,0,0)) - end - - Legs.BonesToRemove = { - "ValveBiped.Bip01_Head1" - } - if !LocalPlayer():InVehicle() then - Legs.BonesToRemove = Legs.BoneHoldTypes[ Legs.HoldType ] or Legs.BoneHoldTypes[ "default" ] - else - Legs.BonesToRemove = Legs.BoneHoldTypes[ "vehicle" ] - end - for _, v in pairs( Legs.BonesToRemove ) do - local boneId = self.LegEnt:LookupBone(v) - if boneId then - self.LegEnt:ManipulateBoneScale(boneId, vector_origin) - self.LegEnt:ManipulateBonePosition(boneId, Vector(-10,-10,0)) - end - end - end -end - -Legs.BreathScale = 0.5 -Legs.NextBreath = 0 - -function Legs:Think( maxseqgroundspeed ) - if IsValid( self.LegEnt ) then - if LocalPlayer():GetActiveWeapon() != self.OldWeapon then - self.OldWeapon = LocalPlayer():GetActiveWeapon() - self:WeaponChanged( self.OldWeapon ) - end - - if self.LegEnt:GetModel() != self:FixModelName( LocalPlayer():GetModel() ) then - self.LegEnt:SetModel( self:FixModelName( LocalPlayer():GetModel() ) ) - end - - self.LegEnt:SetMaterial( LocalPlayer():GetMaterial() ) - self.LegEnt:SetSkin( LocalPlayer():GetSkin() ) - - self.Velocity = LocalPlayer():GetVelocity():Length2D() - - self.PlaybackRate = 1 - - if self.Velocity > 0.5 then - if maxseqgroundspeed < 0.001 then - self.PlaybackRate = 0.01 - else - self.PlaybackRate = self.Velocity / maxseqgroundspeed - self.PlaybackRate = math.Clamp( self.PlaybackRate, 0.01, 10 ) - end - end - - self.LegEnt:SetPlaybackRate( self.PlaybackRate ) - - self.Sequence = LocalPlayer():GetSequence() - - if ( self.LegEnt.Anim != self.Sequence ) then - self.LegEnt.Anim = self.Sequence - self.LegEnt:ResetSequence( self.Sequence ) - end - - self.LegEnt:FrameAdvance( CurTime() - self.LegEnt.LastTick ) - self.LegEnt.LastTick = CurTime() - - Legs.BreathScale = sharpeye and sharpeye.GetStamina and math.Clamp( math.floor( sharpeye.GetStamina() * 5 * 10 ) / 10, 0.5, 5 ) or 0.5 - - if Legs.NextBreath <= CurTime() then - Legs.NextBreath = CurTime() + 1.95 / Legs.BreathScale - self.LegEnt:SetPoseParameter( "breathing", Legs.BreathScale ) - end - - self.LegEnt:SetPoseParameter( "move_x", ( LocalPlayer():GetPoseParameter( "move_x" ) * 2 ) - 1 ) - self.LegEnt:SetPoseParameter( "move_y", ( LocalPlayer():GetPoseParameter( "move_y" ) * 2 ) - 1 ) - self.LegEnt:SetPoseParameter( "move_yaw", ( LocalPlayer():GetPoseParameter( "move_yaw" ) * 360 ) - 180 ) - self.LegEnt:SetPoseParameter( "body_yaw", ( LocalPlayer():GetPoseParameter( "body_yaw" ) * 180 ) - 90 ) - self.LegEnt:SetPoseParameter( "spine_yaw",( LocalPlayer():GetPoseParameter( "spine_yaw" ) * 180 ) - 90 ) - - if ( LocalPlayer():InVehicle() ) then - self.LegEnt:SetColor( color_transparent ) - self.LegEnt:SetPoseParameter( "vehicle_steer", ( LocalPlayer():GetVehicle():GetPoseParameter( "vehicle_steer" ) * 2 ) - 1 ) - end - end -end - -hook.Add( "UpdateAnimation", "Legs:UpdateAnimation", function( ply, velocity, maxseqgroundspeed ) - if ply == LocalPlayer() then - if IsValid( Legs.LegEnt ) then - Legs:Think( maxseqgroundspeed ) - else - Legs:SetUp() - end - end -end ) - -Legs.RenderAngle = nil -Legs.BiaisAngle = nil -Legs.RadAngle = nil -Legs.RenderPos = nil -Legs.RenderColor = {} -Legs.ClipVector = vector_up * -1 -Legs.ForwardOffset = -24 - -function Legs:CheckDrawVehicle() - return LocalPlayer():InVehicle() -end - -hook.Add( "RenderScreenspaceEffects", "Legs:Render", function() - cam.Start3D( EyePos(), EyeAngles() ) - if ShouldDrawLegs() then - - Legs.RenderPos = LocalPlayer():GetPos() - if LocalPlayer():InVehicle() then - Legs.RenderAngle = LocalPlayer():GetVehicle():GetAngles() - Legs.RenderAngle:RotateAroundAxis( Legs.RenderAngle:Up(), 90 ) - else - Legs.BiaisAngles = sharpeye_focus and sharpeye_focus.GetBiaisViewAngles and sharpeye_focus:GetBiaisViewAngles() or LocalPlayer():EyeAngles() - Legs.RenderAngle = Angle( 0, Legs.BiaisAngles.y, 0 ) - Legs.RadAngle = math.rad( Legs.BiaisAngles.y ) - Legs.ForwardOffset = -22 - Legs.RenderPos.x = Legs.RenderPos.x + math.cos( Legs.RadAngle ) * Legs.ForwardOffset - Legs.RenderPos.y = Legs.RenderPos.y + math.sin( Legs.RadAngle ) * Legs.ForwardOffset - - if LocalPlayer():GetGroundEntity() == NULL then - Legs.RenderPos.z = Legs.RenderPos.z + 8 - if LocalPlayer():KeyDown( IN_DUCK ) then - Legs.RenderPos.z = Legs.RenderPos.z - 28 - end - end - end - - Legs.RenderColor = LocalPlayer():GetColor() - - local bEnabled = render.EnableClipping( true ) - render.PushCustomClipPlane( Legs.ClipVector, Legs.ClipVector:Dot( EyePos() ) ) - render.SetColorModulation( Legs.RenderColor.r / 255, Legs.RenderColor.g / 255, Legs.RenderColor.b / 255 ) - render.SetBlend( Legs.RenderColor.a / 255 ) - hook.Call( "PreLegsDraw", GAMEMODE, Legs.LegEnt ) - Legs.LegEnt:SetRenderOrigin( Legs.RenderPos ) - Legs.LegEnt:SetRenderAngles( Legs.RenderAngle ) - Legs.LegEnt:SetupBones() - Legs.LegEnt:DrawModel() - Legs.LegEnt:SetRenderOrigin() - Legs.LegEnt:SetRenderAngles() - hook.Call( "PostLegsDraw", GAMEMODE, Legs.LegEnt ) - render.SetBlend( 1 ) - render.SetColorModulation( 1, 1, 1 ) - render.PopCustomClipPlane() - render.EnableClipping( bEnabled ) - end - cam.End3D() -end ) |
