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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-07-21 19:08:34 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-07-21 19:08:34 -0400 |
| commit | 81d3d4eb333e226432a591461b84ed12f5ac9a3f (patch) | |
| tree | d802983c3caf6683f1fd8eb881c7df65afa0d27b /gamemode/core/animation/cl_animate.lua | |
| parent | bfdf805676684a838dde5d4cdeb3d8c972d5003d (diff) | |
| download | artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.tar.gz artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.tar.bz2 artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.zip | |
Various updates
* Animation api now allows sequences to be played
* items now have a .inv attribute that is set when they are added
to shaped or equipment inventories
* Refactored the way skill inventory is structured
* Added some more methods to cl_common to move items around on a
player
* Minor update to nrequire to display purple message when asked
to include a file that dosn't exist.
Diffstat (limited to 'gamemode/core/animation/cl_animate.lua')
| -rw-r--r-- | gamemode/core/animation/cl_animate.lua | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/gamemode/core/animation/cl_animate.lua b/gamemode/core/animation/cl_animate.lua index fd322a1..c7dc19d 100644 --- a/gamemode/core/animation/cl_animate.lua +++ b/gamemode/core/animation/cl_animate.lua @@ -11,3 +11,26 @@ net.Receive("art_stop_animation",function() local anim = net.ReadString() what:StopLuaAnimation(anim) end) + +local sequences = {} +net.Receive("art_start_sequence",function() + local who = net.ReadEntity() + local seq = net.ReadUInt(31) + local time = net.ReadFloat() + local untilstoped = net.ReadBool() + local speed = net.ReadFloat() + sequences[who] = sequences[who] or {} + who:SetCycle(0) + if untilstoped then + sequences[who] = {CurTime() + 9999999, seq, speed} + else + sequences[who] = {CurTime() + time, seq, speed} + end +end) + +net.Receive("art_end_sequence",function() + local who = net.ReadEntity() + sequences[who] = nil +end) + +return sequences |
