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authorAlexander Pickering <alexandermpickering@gmail.com>2018-11-03 18:23:45 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-11-03 18:23:45 -0400
commit28affa22541b9ef251707793f6b1c1a26d663592 (patch)
tree622754894d75c74dc5e8516ccf184ad4bf328fef /gamemode/core/animation
parentc639e7c7c6ab1595fdce39f56312e3d6a886bbe8 (diff)
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Started on new npc system
Started work on the new npc system
Diffstat (limited to 'gamemode/core/animation')
-rw-r--r--gamemode/core/animation/cl_animate.lua7
1 files changed, 7 insertions, 0 deletions
diff --git a/gamemode/core/animation/cl_animate.lua b/gamemode/core/animation/cl_animate.lua
index c7dc19d..4b86234 100644
--- a/gamemode/core/animation/cl_animate.lua
+++ b/gamemode/core/animation/cl_animate.lua
@@ -1,3 +1,7 @@
+--- Client side of the animation subsystem
+-- Stores the code to run animations client side.
+-- Also see @{sh_animations.lua} and @{sv_animate.lua}
+-- @client cl_animate.lua
net.Receive("art_start_animation",function()
local what = net.ReadEntity()
@@ -12,6 +16,9 @@ net.Receive("art_stop_animation",function()
what:StopLuaAnimation(anim)
end)
+--- All visible players and their sequences.
+-- @table sequences
+-- Stores all the sequences for all visible players
local sequences = {}
net.Receive("art_start_sequence",function()
local who = net.ReadEntity()