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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-06 23:19:21 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-06 23:19:21 -0500 |
| commit | d7ebd5808e28d3d309eb28b36becfc758bec5a2f (patch) | |
| tree | 172056c199f5c84c2fb6c621daf7a6e6c150c485 /gamemode/core/clienteffects/blocked.lua | |
| parent | b9c323a705caa324cebfea994cf7b69294f9eebe (diff) | |
| download | artery-d7ebd5808e28d3d309eb28b36becfc758bec5a2f.tar.gz artery-d7ebd5808e28d3d309eb28b36becfc758bec5a2f.tar.bz2 artery-d7ebd5808e28d3d309eb28b36becfc758bec5a2f.zip | |
Added client effect library
Simple way to register and call client effects
Diffstat (limited to 'gamemode/core/clienteffects/blocked.lua')
| -rw-r--r-- | gamemode/core/clienteffects/blocked.lua | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/gamemode/core/clienteffects/blocked.lua b/gamemode/core/clienteffects/blocked.lua deleted file mode 100644 index fa2352c..0000000 --- a/gamemode/core/clienteffects/blocked.lua +++ /dev/null @@ -1,3 +0,0 @@ ---[[ - Return a function that will get called when our attack is blocked (client side) -]] |
