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authorAlexander Pickering <alexandermpickering@gmail.com>2017-11-18 02:37:05 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-11-18 02:37:05 -0500
commit8ed7aec95941c0752a0ae21d10594579c39677fb (patch)
treed160fb6d89ec10f863b9d2773d3a14c09978b4ff /gamemode/core/clienteffects/cl_effects.lua
parent0a490d7d811c682a8d0f5a74840583028f13822a (diff)
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Updates to documentation
* Fixed typos in README * Added Server/Client/Shared kinds to documentation * Documentation now includes readme
Diffstat (limited to 'gamemode/core/clienteffects/cl_effects.lua')
-rw-r--r--gamemode/core/clienteffects/cl_effects.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/core/clienteffects/cl_effects.lua b/gamemode/core/clienteffects/cl_effects.lua
index eff8dba..60b71c1 100644
--- a/gamemode/core/clienteffects/cl_effects.lua
+++ b/gamemode/core/clienteffects/cl_effects.lua
@@ -1,6 +1,6 @@
---A registry of client-side effects.
-- Use this to register effects to be called with sv_effects.lua
---@module cl_effects.lua
+--@client cl_effects.lua
local log = nrequire("log.lua")
local er = {} --master table of effects