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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-18 02:37:05 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-18 02:37:05 -0500 |
| commit | 8ed7aec95941c0752a0ae21d10594579c39677fb (patch) | |
| tree | d160fb6d89ec10f863b9d2773d3a14c09978b4ff /gamemode/core/combat | |
| parent | 0a490d7d811c682a8d0f5a74840583028f13822a (diff) | |
| download | artery-8ed7aec95941c0752a0ae21d10594579c39677fb.tar.gz artery-8ed7aec95941c0752a0ae21d10594579c39677fb.tar.bz2 artery-8ed7aec95941c0752a0ae21d10594579c39677fb.zip | |
Updates to documentation
* Fixed typos in README
* Added Server/Client/Shared kinds to documentation
* Documentation now includes readme
Diffstat (limited to 'gamemode/core/combat')
| -rw-r--r-- | gamemode/core/combat/sv_weaponswing.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/core/combat/sv_weaponswing.lua b/gamemode/core/combat/sv_weaponswing.lua index b02c8fc..1970007 100644 --- a/gamemode/core/combat/sv_weaponswing.lua +++ b/gamemode/core/combat/sv_weaponswing.lua @@ -1,9 +1,11 @@ ---Automatically re-calculates swing arcs for weapons. -- This files helps you create mele weapons that need to be swung ---@module sv_weaponswing.lua +--@server sv_weaponswing.lua + --[[ This file tells you what weapons need their swings recalculated ]] + -- local itm = nrequire("core/inventory/item.lua") -- local inv = nrequire("core/inventory/inventory.lua") local wep = nrequire("core/inventory/common/weapons.lua") |
