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authorAlexander Pickering <alexandermpickering@gmail.com>2017-11-18 02:37:05 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-11-18 02:37:05 -0500
commit8ed7aec95941c0752a0ae21d10594579c39677fb (patch)
treed160fb6d89ec10f863b9d2773d3a14c09978b4ff /gamemode/core/combat
parent0a490d7d811c682a8d0f5a74840583028f13822a (diff)
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Updates to documentation
* Fixed typos in README * Added Server/Client/Shared kinds to documentation * Documentation now includes readme
Diffstat (limited to 'gamemode/core/combat')
-rw-r--r--gamemode/core/combat/sv_weaponswing.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/core/combat/sv_weaponswing.lua b/gamemode/core/combat/sv_weaponswing.lua
index b02c8fc..1970007 100644
--- a/gamemode/core/combat/sv_weaponswing.lua
+++ b/gamemode/core/combat/sv_weaponswing.lua
@@ -1,9 +1,11 @@
---Automatically re-calculates swing arcs for weapons.
-- This files helps you create mele weapons that need to be swung
---@module sv_weaponswing.lua
+--@server sv_weaponswing.lua
+
--[[
This file tells you what weapons need their swings recalculated
]]
+
-- local itm = nrequire("core/inventory/item.lua")
-- local inv = nrequire("core/inventory/inventory.lua")
local wep = nrequire("core/inventory/common/weapons.lua")