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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-03-25 12:58:22 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-03-25 12:58:22 -0400 |
| commit | 025ef8554016a2647f31244cf6413d80dba91847 (patch) | |
| tree | 32280de04737bf4a90f96cfe3120c3fd10a06a76 /gamemode/core/inventory | |
| parent | 563f3e3960221fd9144e9adbde53c09392f772dd (diff) | |
| download | artery-025ef8554016a2647f31244cf6413d80dba91847.tar.gz artery-025ef8554016a2647f31244cf6413d80dba91847.tar.bz2 artery-025ef8554016a2647f31244cf6413d80dba91847.zip | |
Fix #3
Allows pacs that have been loaded on join to be removed
Also loads player data much sooner after the player spawns in.
Diffstat (limited to 'gamemode/core/inventory')
| -rw-r--r-- | gamemode/core/inventory/common/items.lua | 2 | ||||
| -rw-r--r-- | gamemode/core/inventory/inventory.lua | 7 | ||||
| -rw-r--r-- | gamemode/core/inventory/sv_invtracker.lua | 1 |
3 files changed, 8 insertions, 2 deletions
diff --git a/gamemode/core/inventory/common/items.lua b/gamemode/core/inventory/common/items.lua index 0a32f27..65d8e4a 100644 --- a/gamemode/core/inventory/common/items.lua +++ b/gamemode/core/inventory/common/items.lua @@ -3,6 +3,7 @@ --@shared items.lua --@alias items +local log = nrequire("log.lua") local items = {} -- local function drop_provided(ent,invid,frompos) @@ -28,6 +29,7 @@ function items.DropItem(ent_or_tbl,invid,frompos) end ]] assert(CLIENT,"requested to drop an item when we are not the client!") + log.debug("Drop item was requested, ent_or_tbl is" .. tostring(ent_or_tbl)) net.Start("art_RequestInvDrop") net.WriteEntity(ent_or_tbl) net.WriteUInt(invid,32) diff --git a/gamemode/core/inventory/inventory.lua b/gamemode/core/inventory/inventory.lua index ff9cc8c..52443a8 100644 --- a/gamemode/core/inventory/inventory.lua +++ b/gamemode/core/inventory/inventory.lua @@ -174,9 +174,12 @@ function inv.CreateInventoryFromData(name,data,owner) --print("tinv was", tinv) --PrintTable(tinv) local ret = tinv:DeSerialize(data) - --print("is now",tinv) - --PrintTable(tinv) + print("is now",ret) + PrintTable(ret) assert(ret != nil, "Failed to create inventory " .. name .. ", returned nil") + assert(ret.Owner != nil, "Creating inventory with no owner!") + assert(ret.Owner:IsValid(), "Owner of inventory was not valid!") + assert(ret.Owner != Entity(0), "Owner was worldspawn! something went wrong!") return ret end diff --git a/gamemode/core/inventory/sv_invtracker.lua b/gamemode/core/inventory/sv_invtracker.lua index 257410b..8795d2a 100644 --- a/gamemode/core/inventory/sv_invtracker.lua +++ b/gamemode/core/inventory/sv_invtracker.lua @@ -77,6 +77,7 @@ net.Receive("art_RequestInvDrop",function(len,ply) local froment = net.ReadEntity() local frominvid = net.ReadUInt(32) local frompos = net.ReadTable() + log.debug("Requesting invdrop from " .. tostring(froment)) assert(not froment:IsPlayer() or froment == ply, "Player tried to drop an item that was from another players inventory") local frominv = froment.data.inventories[frominvid] local item = frominv:Get(frompos) |
