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authorAlexander Pickering <alexandermpickering@gmail.com>2018-02-28 09:32:08 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2018-02-28 09:32:08 -0500
commita77ee4ce201de757ce4c5958d9e499a65b2cf416 (patch)
tree4bce3e93d007a6ec7b09330e25f767c72cd96f90 /gamemode/core/inventory
parent93c55ed064591eb4b6f582f09adfe27e6af3c05e (diff)
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Generalize the ply:Has() function
Allow ply:Has() to accept functions (it already did, but now the documentation matches to explicitly allow it), and the variable names are not misleading.
Diffstat (limited to 'gamemode/core/inventory')
-rw-r--r--gamemode/core/inventory/sv_invtracker.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/core/inventory/sv_invtracker.lua b/gamemode/core/inventory/sv_invtracker.lua
index 88de42e..257410b 100644
--- a/gamemode/core/inventory/sv_invtracker.lua
+++ b/gamemode/core/inventory/sv_invtracker.lua
@@ -207,13 +207,13 @@ end
local plymeta = FindMetaTable("Player")
---A shortcut to check if a player has an item.
--- Checks if a player has an item
---@metamethod player:HasItem(str)
---@tparam string str The name of the item to look for
+-- Checks if a player has an item. This method will only return the position of the FIRST item found that matches. The player MAY have other items which match.
+--@metamethod player:HasItem(ptr)
+--@tparam (string|function) ptr If ptr is a string, looks for an item with the same name, ptr may also be a function that takes 1 argument (an item) and returns true if the item is what you're looking for.
--@treturn table|false Returns the position if the player has the item, false if they don't
-function plymeta:HasItem(str)
+function plymeta:HasItem(ptr)
for k,v in pairs(self.data.inventories) do
- local p = v:Has(str)
+ local p = v:Has(ptr)
if type(p) == "table" then
return {k,p}
end