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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-05-07 13:47:40 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-05-07 13:47:40 -0400 |
| commit | 9e0537b0aa417e88a6a61238484ddcef74080ae0 (patch) | |
| tree | e2bd590ec3de41d384aa5f6206b14e1a73647846 /gamemode/core/npc/sv_huntingspawner.lua | |
| parent | 191ba416c8b611ea4901cead138789a357c56134 (diff) | |
| download | artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.tar.gz artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.tar.bz2 artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.zip | |
Added tons of stuff
Diffstat (limited to 'gamemode/core/npc/sv_huntingspawner.lua')
| -rw-r--r-- | gamemode/core/npc/sv_huntingspawner.lua | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/gamemode/core/npc/sv_huntingspawner.lua b/gamemode/core/npc/sv_huntingspawner.lua new file mode 100644 index 0000000..283b27f --- /dev/null +++ b/gamemode/core/npc/sv_huntingspawner.lua @@ -0,0 +1,118 @@ +--[[ + This file spawns the huntable npc's in their zones. +]] +local track = nrequire("core/inventory/sv_invtracker.lua") +local itm = nrequire("core/inventory/item.lua") +local o = {} + +local huntablenodes = {} +function o.CreateSpawnNode(tbl) + huntablenodes[#huntablenodes+1] = tbl + local e = ents.Create("info_huntablespawn") + e:SetPos(tbl.Position) +end + +local function SpawnMonsterFor(ply,zone) + --Check what hunting ground we're in + print("I want to attack",ply) + if zone == nil then return end + print("I am in a zone!") + local possiblenpcs = zone.npctbl + PrintTable(possiblenpcs) + + local randnum = math.random(0,100) + print("Random num was",randnum) + local npctype + for k,v in pairs(possiblenpcs) do + randnum = randnum - v + print("Subtracting ", v , " for ",k) + if randnum < 0 then + npctype = k + break + end + end + + if npctype == nil then + print(ply,"got lucky this time...") + return + end + print("I will spawn a ",npctype,"to attack ",ply,"!") + + --Find a place for the npc to spawn that's out of sight! + local potentialspots = ents.FindInSphere( ply:GetPos(), 4000 ) + for k,v in pairs(potentialspots) do + print("Checking spot",v) + if v:GetClass() ~= "info_huntablespawn" then + print("Was not an info_huntablespawn") + potentialspots[k] = nil + else + local tr = util.TraceLine({ + start = v:GetPos() + Vector(0,0,50), + endpos = ply:GetPos() + Vector(0,0,64), + }) + if tr.Hit and tr.Entity == ply then + potentialspots[k] = nil + print("Player could see this point") + end + end + end + + local a = {} + for k,v in pairs(potentialspots) do a[#a+1] = v end + + --Choose a random spot! + local spawnpos = a[math.random(1,#a)] + + print("I want to spawn a monster at", spawnpos) + if spawnpos == nil then + print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff") + return + end + --Do a trace up to hit the skybox, + local npc = ents.Create(npctype) + npc:SetPos(spawnpos:GetPos()) + npc:SetEnemy(ply) + npc:Spawn() +end + +local lastspawned = {} +for k,v in pairs(player.GetAll()) do lastspawned[v] = CurTime() end +hook.Add("PlayerInitialSpawn","add_to_huntable_tbl",function(ply) + lastspawned[ply] = CurTime() +end) +hook.Add("Tick","occasionally_spawn_monsters",function() + for _,ply in pairs(player.GetAll()) do + local zone = ply:GetCurrentZone( "artery_huntingground" ) + if zone == nil then continue end + if CurTime() - lastspawned[ply] > zone.SpawnRate then + SpawnMonsterFor(ply,zone) + lastspawned[ply] = CurTime() + end + end +end) + +local external_drops = {} +function o.RegisterDrops(npcname,tbl) + assert(external_drops[npcname] == nil, string.format("Tried to register 2 drop tables for the npc %q",npcname)) + external_drops[npcname] = tbl +end + +hook.Add("OnNPCKilled","droplootforexnpcs",function(npc,attacker,inflictor) + local d = external_drops[npc:GetClass()] + if d == nil then return end + + for k, v in pairs(d) do + local rng = math.random(0, 100) + local itemname = v[1] + local itemchance = v[2] + local heightoffset = 10 + + if rng < itemchance then + local drop = itm.GetItemByName(itemname) + print("Createing a drop of",drop) + track.CreateDroppedItem(drop, self:GetPos()+Vector(math.random(20),math.random(20),20)) + end + end +end) + +return o |
