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authorAlexander Pickering <alexandermpickering@gmail.com>2017-05-07 13:47:40 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-05-07 13:47:40 -0400
commit9e0537b0aa417e88a6a61238484ddcef74080ae0 (patch)
treee2bd590ec3de41d384aa5f6206b14e1a73647846 /gamemode/core/npc/sv_huntingspawner.lua
parent191ba416c8b611ea4901cead138789a357c56134 (diff)
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Added tons of stuff
Diffstat (limited to 'gamemode/core/npc/sv_huntingspawner.lua')
-rw-r--r--gamemode/core/npc/sv_huntingspawner.lua118
1 files changed, 118 insertions, 0 deletions
diff --git a/gamemode/core/npc/sv_huntingspawner.lua b/gamemode/core/npc/sv_huntingspawner.lua
new file mode 100644
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+++ b/gamemode/core/npc/sv_huntingspawner.lua
@@ -0,0 +1,118 @@
+--[[
+ This file spawns the huntable npc's in their zones.
+]]
+local track = nrequire("core/inventory/sv_invtracker.lua")
+local itm = nrequire("core/inventory/item.lua")
+local o = {}
+
+local huntablenodes = {}
+function o.CreateSpawnNode(tbl)
+ huntablenodes[#huntablenodes+1] = tbl
+ local e = ents.Create("info_huntablespawn")
+ e:SetPos(tbl.Position)
+end
+
+local function SpawnMonsterFor(ply,zone)
+ --Check what hunting ground we're in
+ print("I want to attack",ply)
+ if zone == nil then return end
+ print("I am in a zone!")
+ local possiblenpcs = zone.npctbl
+ PrintTable(possiblenpcs)
+
+ local randnum = math.random(0,100)
+ print("Random num was",randnum)
+ local npctype
+ for k,v in pairs(possiblenpcs) do
+ randnum = randnum - v
+ print("Subtracting ", v , " for ",k)
+ if randnum < 0 then
+ npctype = k
+ break
+ end
+ end
+
+ if npctype == nil then
+ print(ply,"got lucky this time...")
+ return
+ end
+ print("I will spawn a ",npctype,"to attack ",ply,"!")
+
+ --Find a place for the npc to spawn that's out of sight!
+ local potentialspots = ents.FindInSphere( ply:GetPos(), 4000 )
+ for k,v in pairs(potentialspots) do
+ print("Checking spot",v)
+ if v:GetClass() ~= "info_huntablespawn" then
+ print("Was not an info_huntablespawn")
+ potentialspots[k] = nil
+ else
+ local tr = util.TraceLine({
+ start = v:GetPos() + Vector(0,0,50),
+ endpos = ply:GetPos() + Vector(0,0,64),
+ })
+ if tr.Hit and tr.Entity == ply then
+ potentialspots[k] = nil
+ print("Player could see this point")
+ end
+ end
+ end
+
+ local a = {}
+ for k,v in pairs(potentialspots) do a[#a+1] = v end
+
+ --Choose a random spot!
+ local spawnpos = a[math.random(1,#a)]
+
+ print("I want to spawn a monster at", spawnpos)
+ if spawnpos == nil then
+ print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff")
+ return
+ end
+ --Do a trace up to hit the skybox,
+ local npc = ents.Create(npctype)
+ npc:SetPos(spawnpos:GetPos())
+ npc:SetEnemy(ply)
+ npc:Spawn()
+end
+
+local lastspawned = {}
+for k,v in pairs(player.GetAll()) do lastspawned[v] = CurTime() end
+hook.Add("PlayerInitialSpawn","add_to_huntable_tbl",function(ply)
+ lastspawned[ply] = CurTime()
+end)
+hook.Add("Tick","occasionally_spawn_monsters",function()
+ for _,ply in pairs(player.GetAll()) do
+ local zone = ply:GetCurrentZone( "artery_huntingground" )
+ if zone == nil then continue end
+ if CurTime() - lastspawned[ply] > zone.SpawnRate then
+ SpawnMonsterFor(ply,zone)
+ lastspawned[ply] = CurTime()
+ end
+ end
+end)
+
+local external_drops = {}
+function o.RegisterDrops(npcname,tbl)
+ assert(external_drops[npcname] == nil, string.format("Tried to register 2 drop tables for the npc %q",npcname))
+ external_drops[npcname] = tbl
+end
+
+hook.Add("OnNPCKilled","droplootforexnpcs",function(npc,attacker,inflictor)
+ local d = external_drops[npc:GetClass()]
+ if d == nil then return end
+
+ for k, v in pairs(d) do
+ local rng = math.random(0, 100)
+ local itemname = v[1]
+ local itemchance = v[2]
+ local heightoffset = 10
+
+ if rng < itemchance then
+ local drop = itm.GetItemByName(itemname)
+ print("Createing a drop of",drop)
+ track.CreateDroppedItem(drop, self:GetPos()+Vector(math.random(20),math.random(20),20))
+ end
+ end
+end)
+
+return o