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authorAlexander Pickering <alexandermpickering@gmail.com>2018-02-28 18:09:58 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2018-02-28 18:09:58 -0500
commit403e81b9eecb9a86bef5985425f81df577af7837 (patch)
treec7ccabc294f9ecca493a9b1c114acc6e1772569d /gamemode/core/npc
parent5fd5f2b3d1c77c3b85355c452ffc7e1fe2e12162 (diff)
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Breaking redirect to implement a better system
Diffstat (limited to 'gamemode/core/npc')
-rw-r--r--gamemode/core/npc/sv_npcsystem.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua
index d376d6d..7c75f90 100644
--- a/gamemode/core/npc/sv_npcsystem.lua
+++ b/gamemode/core/npc/sv_npcsystem.lua
@@ -10,7 +10,7 @@ local autocompletef
---Registers an NPC.
-- Adds an npc to the global table. NPC's should have unique .Name fields, if they don't, this function will error.
---@see npc
+--@see npctbl
--@tparam table npc The npc's table.
function n.RegisterNPC(npc)
assert(npc ~= nil, "Attempted to register a nil npc")