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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-03-25 12:58:22 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-03-25 12:58:22 -0400 |
| commit | 025ef8554016a2647f31244cf6413d80dba91847 (patch) | |
| tree | 32280de04737bf4a90f96cfe3120c3fd10a06a76 /gamemode/core/pac/cl_pac.lua | |
| parent | 563f3e3960221fd9144e9adbde53c09392f772dd (diff) | |
| download | artery-025ef8554016a2647f31244cf6413d80dba91847.tar.gz artery-025ef8554016a2647f31244cf6413d80dba91847.tar.bz2 artery-025ef8554016a2647f31244cf6413d80dba91847.zip | |
Fix #3
Allows pacs that have been loaded on join to be removed
Also loads player data much sooner after the player spawns in.
Diffstat (limited to 'gamemode/core/pac/cl_pac.lua')
| -rw-r--r-- | gamemode/core/pac/cl_pac.lua | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/gamemode/core/pac/cl_pac.lua b/gamemode/core/pac/cl_pac.lua index 490ad31..477d65d 100644 --- a/gamemode/core/pac/cl_pac.lua +++ b/gamemode/core/pac/cl_pac.lua @@ -19,22 +19,28 @@ if pac == nil then return --Don't execute this file! end -timer.Simple(0,function() - net.Start("artery_getworldpacs") - net.SendToServer() -end) - local CLIENT_PAC_DIR = "artery/client/pacs" file.CreateDir(CLIENT_PAC_DIR) local function loadpac(ent,name,hash) + if (not ent) or (not ent:IsValid()) then + timer.Simple(1,function() + loadpac(ent,name,hash) + end) + return + end print("Told to apply pac", name, "to ent", ent) local filepath = string.format(CLIENT_PAC_DIR .. "/%s.txt",name) local filetext = file.Read(filepath,"DATA") if ent.AttachPACPart == nil then pac.SetupENT(ent) - assert(ent.AttachPACPart ~= nil,"Failed to set up ent",ent) + if ent.AttachPACPart == nil then + timer.Simple(1,function() + loadpac(ent,name,hash) + end) + return + end end if filetext and (tonumber(util.CRC(filetext)) == hash) then print("The file on our local system is up to date, applying!") |
