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authorAlexander Pickering <alexandermpickering@gmail.com>2017-11-11 14:20:00 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-11-11 14:20:00 -0500
commit93568fcb09f3e971c50ca10da9b57eccc754cbe6 (patch)
tree63a353d1436f199e08fe17a527c55e879ec75077 /gamemode/core
parent2252904b8147419c551ad2653a20627281d0531f (diff)
downloadartery-93568fcb09f3e971c50ca10da9b57eccc754cbe6.tar.gz
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Removed most of the debug print statements in the core
Also did some other stuff I guess
Diffstat (limited to 'gamemode/core')
-rw-r--r--gamemode/core/clienteffects/cl_effects.lua2
-rw-r--r--gamemode/core/combat/cl_damage.lua1
-rw-r--r--gamemode/core/combat/cl_weaponswing.lua7
-rw-r--r--gamemode/core/database/sv_queries.lua6
-rw-r--r--gamemode/core/database/sv_setup.lua11
-rw-r--r--gamemode/core/inventory/sv_invtracker.lua30
-rw-r--r--gamemode/core/mapstich/sv_mapstich.lua22
7 files changed, 9 insertions, 70 deletions
diff --git a/gamemode/core/clienteffects/cl_effects.lua b/gamemode/core/clienteffects/cl_effects.lua
index db84b24..eff8dba 100644
--- a/gamemode/core/clienteffects/cl_effects.lua
+++ b/gamemode/core/clienteffects/cl_effects.lua
@@ -24,7 +24,7 @@ end)
net.Receive("art_clienteffect",function()
local effectname = net.ReadString()
local effectdata = net.ReadData(net.ReadUInt(32))
- print("Got effect name",effectname)
+ log.debug("Got effect name",effectname)
effects[effectname](effectdata)
end)
diff --git a/gamemode/core/combat/cl_damage.lua b/gamemode/core/combat/cl_damage.lua
index a45cb72..ed21b8a 100644
--- a/gamemode/core/combat/cl_damage.lua
+++ b/gamemode/core/combat/cl_damage.lua
@@ -3,7 +3,6 @@
local drawables = {}
net.Receive("art_damage_ent",function()
- --print("Notified of damage")
local who = net.ReadEntity()
local dmg = net.ReadDouble()
diff --git a/gamemode/core/combat/cl_weaponswing.lua b/gamemode/core/combat/cl_weaponswing.lua
index 7f2c927..61c31b0 100644
--- a/gamemode/core/combat/cl_weaponswing.lua
+++ b/gamemode/core/combat/cl_weaponswing.lua
@@ -6,7 +6,6 @@ function finddmgpoint(name)
local filetext = file.Read(filepath,"DATA")
local outfit = CompileString(string.format("return {%s}",filetext),name)()
ball = LocalPlayer():FindPACPart(outfit, "wep_point")
- print("point is",ball,type(ball))
end
function finddmgbox(who,name)
local filepath = string.format(CLIENT_PAC_DIR .. "/%s.txt",name)
@@ -61,7 +60,6 @@ net.Receive("artery_doanimation",function()
--pac.SetupENT(who)
finddmgbox(who,pacname)
animent = who
- print("Doing animation:",animname,animtime,echoname)
who:SetupBones()
who:SetLuaAnimation(animname)
stt.invopen = true
@@ -71,7 +69,6 @@ net.Receive("artery_doanimation",function()
timer.Simple(animtime,function()
tracking = false
stt.invopen = false
- print("Stopping animation",animname)
who:StopLuaAnimation(animname)
net.Start("artery_notifyserverofswing")
net.WriteString(wepname)
@@ -99,10 +96,8 @@ local lastpos
hook.Add("Tick","trace_weppos",function()
if not IsValid(ball) or not IsValid(ball.Entity) then return end
if lastpos == nil then lastpos = ball.Entity:GetPos() end
- --print("Distance between ", ball.Entity:GetPos(), "and", lastpos, " is" ,ball.Entity:GetPos():Distance(lastpos))
- if --[[ball.Entity:GetPos():Distance(lastpos) > 0.5 and]] tracking then
+ if tracking then
swingtbl[#swingtbl + 1] = ball.Entity:GetPos() - animent:GetPos()
- --print(ball.Entity:GetPos() - animent:GetPos())
lastpos = ball.Entity:GetPos()
end
end)
diff --git a/gamemode/core/database/sv_queries.lua b/gamemode/core/database/sv_queries.lua
index 3c5f309..4d659b2 100644
--- a/gamemode/core/database/sv_queries.lua
+++ b/gamemode/core/database/sv_queries.lua
@@ -41,18 +41,12 @@ function q.deserialize_player(ply,str)
log.error("Failed to deserialize player " .. ply:Nick() .. "\n" .. str)
end
local invs = tbl.inventories
- print("Inventories was", invs)
- PrintTable(invs)
for k,v in pairs(invs) do
- print("Giveing inventory",v[1],v[2])
track.GiveInventoryWithData(ply,v[1],v[2])
- print("Gave inventory ", v[1])
end
ply.data.skills = tbl.skills or {}
ply.data.quests = tbl.quests or {}
ply.data.credits = tbl.credits or 100
- print("After deserializeing player, their .data is",ply.data)
- PrintTable(ply.data)
track.SendPlayerData(ply)
end
diff --git a/gamemode/core/database/sv_setup.lua b/gamemode/core/database/sv_setup.lua
index 3fa1823..c98a8e4 100644
--- a/gamemode/core/database/sv_setup.lua
+++ b/gamemode/core/database/sv_setup.lua
@@ -58,19 +58,14 @@ function sql.GetPlayerData(ply)
local s64 = ply:SteamID64()
local q_str = q.s_fmt(fetch_player_query,s64)
local q_suc = function(res,li)
- print("Got player's data:",res,type(res))
if res == nil then
- print("Was nil, createing player data")
sql.CreatePlayerTable(ply)
else
- PrintTable(res)
assert(#res == 1,"Not unique!")
local meta = res[1].MetaData
local plyd = res[1].PlayerData
local mtbl = util.JSONToTable(meta)
- print("About to check if we are on the right server")
if mtbl.lastserver ~= game.GetIPAddress() then
- print("Connecting player to ", mtbl.lastserver, " was on ", game.GetIPAddress())
--ply:ConCommand("connect " .. mtbl.lastserver)
net.Start("art_sendtoserver")
net.WriteString(mtbl.lastserver)
@@ -106,14 +101,8 @@ function sql.CreatePlayerTable(ply)
--print("steamid was", s64)
local plytbl = data.newdata()
local plymet = data.newmeta()
- print("creating player, before uttj, plytbl is")
- PrintTable(plytbl)
local plydata =util.TableToJSON(plytbl)
- print("after, plydata is")
- print(plydata)
local metdata = util.TableToJSON(plymet)
- print("plydata", plydata)
- print("metdata", metdata)
local q_str = q.s_fmt(create_player_query,s64,plydata,metdata)
local q_suc = function(res,li)
--print("Inserted new player",ply)
diff --git a/gamemode/core/inventory/sv_invtracker.lua b/gamemode/core/inventory/sv_invtracker.lua
index 67e32a1..32388d7 100644
--- a/gamemode/core/inventory/sv_invtracker.lua
+++ b/gamemode/core/inventory/sv_invtracker.lua
@@ -77,14 +77,6 @@ net.Receive("art_RequestInvDrop",function(len,ply)
local frominvid = net.ReadUInt(32)
local frompos = net.ReadTable()
assert(not froment:IsPlayer() or froment == ply, "Player tried to drop an item that was from another players inventory")
- print("Using data for drop:")
- PrintTable({
- ["froment"] = froment,
- ["frominvid"] = frominvid,
- ["frompos"] = frompos
- })
- print("Player's data is:")
- PrintTable(froment.data)
local frominv = froment.data.inventories[frominvid]
local item = frominv:Get(frompos)
frominv:Remove(frompos)
@@ -119,11 +111,8 @@ end
--@tparam player ply The player we want to provide the updates to
--@tparam number invid The inventory number on the player we want to provide the updates to
function track.MakeInventoryObserver(ply,invid)
- print("Making observer...")
local observer = {}
observer.Put = function(self,pos,item)
- print("In observer, item was", item)
- PrintTable(item)
local name = item.Name
local data = item:Serialize()
net.Start("art_UpdateInventory")
@@ -142,7 +131,6 @@ function track.MakeInventoryObserver(ply,invid)
net.WriteTable(pos)
net.Send(ply)
end
- print("Returning observer...")
return observer
end
@@ -157,7 +145,6 @@ function track.NotifyPlayerOfInventory(ply,tinv)
net.WriteString(tinv.Name)
net.WriteUInt(#initaldat,32)
net.WriteData(initaldat,#initaldat)
- print("Before sending, inv owner is", tinv.Owner, "and type is",tinv.Name)
net.WriteEntity(tinv.Owner)
net.WriteTable({})
net.Send(ply)
@@ -199,18 +186,12 @@ end
--@tparam table|nil higharchy The spot in the higharchy to place the inventory.
function track.GiveInventoryWithData(ply,name,data,higharchy)
local hi = higharchy or {}
- print("Giveing inventory with data")
local i = inv.CreateInventoryFromData(name,data,ply)
- print("Created inventory track",ply,ply.data,ply.data.inventories)
local nid = #ply.data.inventories + 1
- print("got nid")
local observer = track.MakeInventoryObserver(ply,nid)
- print("Made observer for", i)
i.id = nid
i:AddObserver(observer)
- print("Added observer")
ply.data.inventories[nid] = i
- print("About to tell client to observe")
net.Start("art_ObserveInventory")
net.WriteUInt(nid,32)
net.WriteString(name)
@@ -218,11 +199,7 @@ function track.GiveInventoryWithData(ply,name,data,higharchy)
net.WriteData(data,#data)
net.WriteEntity(ply)
net.WriteTable(hi)
- print("About to send...")
net.Send(ply)
-
- print("Finished giving inventory with data, ply.data is now ", ply.data)
- PrintTable(ply.data)
end
@@ -249,14 +226,9 @@ end
--@tparam table tbl The position the item is in (returned by plymeta:HasItem())
--@treturn itemtbl The item that was removed
function plymeta:RemoveItem(tbl)
- print("Got remove table, it was",tbl)
- PrintTable(tbl)
local nid = tbl[1]
local pos = tbl[2]
- print("Self inventory was")
- PrintTable(self.data.inventories[nid])
local item = self.data.inventories[nid]:Remove(pos)
- print("sv_invtracker's item was", item)
return item
end
@@ -275,7 +247,6 @@ function plymeta:GiveItem(tbl)
log.debug("inventory " .. k .. " couldn't fit it...")
end
end
- PrintTable(tbl)
error("Unable to find place to put item")
end
@@ -288,7 +259,6 @@ end
---Sets a player's credits.
-- To be depriciated
function plymeta:SetCredits(num)
- print("Set credits called")
self.data.credits = num
net.Start("art_load_player_data")
net.WriteTable({
diff --git a/gamemode/core/mapstich/sv_mapstich.lua b/gamemode/core/mapstich/sv_mapstich.lua
index 5fd8129..f4208dd 100644
--- a/gamemode/core/mapstich/sv_mapstich.lua
+++ b/gamemode/core/mapstich/sv_mapstich.lua
@@ -6,14 +6,18 @@
nrequire("sv_mysqlite.lua")
if not nrequire("sh_zones.lua") then return end
local q = nrequire("core/database/sv_queries.lua")
+local log = nrequire("log.lua")
--if not zones then error("This thing needs zones to function!") end
-print("Hello from sv_mapstich.lua")
util.AddNetworkString("art_zonechange")
util.AddNetworkString("art_sendtoserver")
local dontupdatedisconnect = {}
+local function sqlerror(err,sql)
+ log.error("Query error:\nQuery:",sql,"\nError:",err)
+end
+
local function SavePlayerData(ply)
local query
local pdat = q.serialize_player(ply)
@@ -31,16 +35,11 @@ local function SavePlayerData(ply)
lastserver = game.GetIPAddress(),
lastlocation = tostring(ply:GetPos())
})
- print("pmet turns out to be",pmet)
query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
end
MySQLite.query(query,function(data)
- end,function(err,sql)
- print("Query error:")
- print("Query",sql)
- print("Error",err)
- end)
+ end,sqlerror)
end
---Saves the player.
@@ -64,21 +63,14 @@ net.Receive("art_zonechange",function(len,ply)
lastserver = zone.toserver,
lastlocation = tostring(zone.topos)
})
- print("pmet is", pmet)
local fquery = q.s_fmt(query,pmet,ply:SteamID64())
- print("fquery was", fquery)
- print("Running query:",qc)
MySQLite.query(fquery,function(data)
--Holy shit fuck garry for breaking this
--ply:ConCommand("connect " .. zone.toserver)
net.Start("art_sendtoserver")
net.WriteString(zone.toserver)
net.Send(ply)
- end,function(err,sql)
- print("Query error:")
- print("Query",sql)
- print("Error",err)
- end)
+ end,sqlerror)
end
end)
end)