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authorAlexander Pickering <alexandermpickering@gmail.com>2018-07-21 19:08:34 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-07-21 19:08:34 -0400
commit81d3d4eb333e226432a591461b84ed12f5ac9a3f (patch)
treed802983c3caf6683f1fd8eb881c7df65afa0d27b /gamemode/inventorysystem/equipment/cl_equipment.lua
parentbfdf805676684a838dde5d4cdeb3d8c972d5003d (diff)
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Various updates
* Animation api now allows sequences to be played * items now have a .inv attribute that is set when they are added to shaped or equipment inventories * Refactored the way skill inventory is structured * Added some more methods to cl_common to move items around on a player * Minor update to nrequire to display purple message when asked to include a file that dosn't exist.
Diffstat (limited to 'gamemode/inventorysystem/equipment/cl_equipment.lua')
-rw-r--r--gamemode/inventorysystem/equipment/cl_equipment.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/inventorysystem/equipment/cl_equipment.lua b/gamemode/inventorysystem/equipment/cl_equipment.lua
index 8d06594..58fc3f9 100644
--- a/gamemode/inventorysystem/equipment/cl_equipment.lua
+++ b/gamemode/inventorysystem/equipment/cl_equipment.lua
@@ -118,7 +118,7 @@ inv.DrawOnDPanel = function(self,panel)
if self.equiped[k].GetOptions then
pn.DoClick = function()
local dm = DermaMenu()
- com.CreateMenuFor(dm,self.equiped[k].GetOptions())
+ com.CreateMenuFor(dm,self.equiped[k]:GetOptions())
dm:Open()
end
end
@@ -153,7 +153,7 @@ inv.DrawOnDPanel = function(self,panel)
if item.GetOptions then
self[position[1]].DoClick = function()
local dm = DermaMenu()
- com.CreateMenuFor(dm,item.GetOptions())
+ com.CreateMenuFor(dm,item:GetOptions())
dm:Open()
end
end