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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-11-03 18:23:45 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-11-03 18:23:45 -0400 |
| commit | 28affa22541b9ef251707793f6b1c1a26d663592 (patch) | |
| tree | 622754894d75c74dc5e8516ccf184ad4bf328fef /gamemode/npcsystem/sh_basenpc.lua | |
| parent | c639e7c7c6ab1595fdce39f56312e3d6a886bbe8 (diff) | |
| download | artery-28affa22541b9ef251707793f6b1c1a26d663592.tar.gz artery-28affa22541b9ef251707793f6b1c1a26d663592.tar.bz2 artery-28affa22541b9ef251707793f6b1c1a26d663592.zip | |
Started on new npc system
Started work on the new npc system
Diffstat (limited to 'gamemode/npcsystem/sh_basenpc.lua')
| -rw-r--r-- | gamemode/npcsystem/sh_basenpc.lua | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/gamemode/npcsystem/sh_basenpc.lua b/gamemode/npcsystem/sh_basenpc.lua new file mode 100644 index 0000000..b3e7e49 --- /dev/null +++ b/gamemode/npcsystem/sh_basenpc.lua @@ -0,0 +1,34 @@ +--[[ + Defines some ai primitives for npc's +]] +local log = nrequire("log.lua") +local reg = nrequire("sh_npcsystem.lua") + +local npc = {} + +npc.Name = "NPC Base" + +function npc:Spawn() + local e = ents.Create("art_npc") + + if self.Model then self:SetModel(self.Model) + else log.error("NPC created without model, this might be a bug!") end + + if self.Pos then self:SetPos(self.Pos) + else log.error("NPC created without a position, this might be a bug!") end + + self.talking = false + + if self.Name then self:SetName(self.Name) + else log.error("NPC created without a name! They won't be able to open doors!") end + + if self.Ang then self:SetAngles(self.Ang) end + if self.OnSpawn then self.OnSpawn(self) end + + self.Entity = e + e:Spawn() +end + +reg.RegisterNPC(npc) + +return npc |
