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authorAlexander Pickering <alexandermpickering@gmail.com>2017-05-07 13:47:40 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-05-07 13:47:40 -0400
commit9e0537b0aa417e88a6a61238484ddcef74080ae0 (patch)
treee2bd590ec3de41d384aa5f6206b14e1a73647846 /gamemode/npcsystem/sv_blockingdummy.lua
parent191ba416c8b611ea4901cead138789a357c56134 (diff)
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Added tons of stuff
Diffstat (limited to 'gamemode/npcsystem/sv_blockingdummy.lua')
-rw-r--r--gamemode/npcsystem/sv_blockingdummy.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/npcsystem/sv_blockingdummy.lua b/gamemode/npcsystem/sv_blockingdummy.lua
index 2b98b97..c40fc54 100644
--- a/gamemode/npcsystem/sv_blockingdummy.lua
+++ b/gamemode/npcsystem/sv_blockingdummy.lua
@@ -29,7 +29,7 @@ NPC.Drops = {
--Attacks should be formated as [i]={function attackpriority() = function doattack()}
local checknothing = function(self,ply)
- return 1
+ return -1
end
local donothing = function(self,ply)
@@ -79,7 +79,7 @@ function NPC:OnDammage(ammount)
print("Blocking is now",self.Blocking)
end
---These are just here to tell the editors/develoeprs what functions are available.. dont un-comment them out, as this could affect all the items.
+--These are just here to tell the editors/develoeprs what functions are available.
/*
function NPC:OnSpawn()
end