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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-07-21 19:08:34 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-07-21 19:08:34 -0400 |
| commit | 81d3d4eb333e226432a591461b84ed12f5ac9a3f (patch) | |
| tree | d802983c3caf6683f1fd8eb881c7df65afa0d27b /gamemode/nrequire.lua | |
| parent | bfdf805676684a838dde5d4cdeb3d8c972d5003d (diff) | |
| download | artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.tar.gz artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.tar.bz2 artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.zip | |
Various updates
* Animation api now allows sequences to be played
* items now have a .inv attribute that is set when they are added
to shaped or equipment inventories
* Refactored the way skill inventory is structured
* Added some more methods to cl_common to move items around on a
player
* Minor update to nrequire to display purple message when asked
to include a file that dosn't exist.
Diffstat (limited to 'gamemode/nrequire.lua')
| -rw-r--r-- | gamemode/nrequire.lua | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/gamemode/nrequire.lua b/gamemode/nrequire.lua index af066f0..7be9772 100644 --- a/gamemode/nrequire.lua +++ b/gamemode/nrequire.lua @@ -127,6 +127,10 @@ function nrequire(req,...) else tpath = scan(ntbl,req) end + if tpath == nil then + MsgC(Color(209,96,196), "Unable to find file for include:" .. req) + error(debug.traceback()) + end -- local tpath = scan(ntbl,req) -- Find the full path for the nrequired() module local trace = debug.getinfo(2,"flnSu") @@ -372,7 +376,7 @@ else net.Receive("art_downloadfiles",function(ln,pl) local clientfiles = net.ReadTable() local todownload = {} - + local needs_restart = false for k,v in pairs(clientfiles) do local fullpath = "artery/client/" .. v.directory .. "/" .. v.name .. ".txt" if not file.Exists(fullpath,"DATA") then @@ -381,12 +385,14 @@ else directory = v.directory } todownload[#todownload + 1] = thisdownload + needs_restart = true elseif util.CRC(file.Read(fullpath,"DATA")) ~= v.hash then local thisdownload = { name = v.name, directory = v.directory } todownload[#todownload + 1] = thisdownload + needs_restart = true -- else file is up to date and dosn't need re-downloading. end end @@ -413,6 +419,7 @@ else file.CreateDir(path) print("Writing to ", fullpath) file.Write(fullpath,tbl.text) + timer.Simple(10,function() RunConsoleCommand("retry") end) end) net.Receive("artery_downloadfile",function(ln,pl) |
