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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-09-08 18:48:13 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-09-08 18:48:13 -0400 |
| commit | 22f3c6d96fcb560c13445d4a6135ca3f01d27197 (patch) | |
| tree | bbabd4bc9d6b96acbbc6248833c602f8f3249a04 /gamemode/server/heatmap.lua | |
| parent | 13a87c24b79ff4db6e1917409ce8a11b1d72b6e6 (diff) | |
| download | artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.tar.gz artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.tar.bz2 artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.zip | |
Deleted a lot of code
Deleted code that was not being used, and some of the images too.
Diffstat (limited to 'gamemode/server/heatmap.lua')
| -rw-r--r-- | gamemode/server/heatmap.lua | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/gamemode/server/heatmap.lua b/gamemode/server/heatmap.lua deleted file mode 100644 index 1e95590..0000000 --- a/gamemode/server/heatmap.lua +++ /dev/null @@ -1,139 +0,0 @@ ---[[ - Some helper methods for useing heatmaps -]] -do return end -print("Hello from heatmap.lua!") -local prs = pairs -local tblins,tbldel = table.insert, table.remove -local pow,sqrt,max = math.pow, math.sqrt, math.max - -heatmap = {} - --- local function VectorDistance(vec1,vec2) --- if vec1.Distance then return vec1:Distance(vec2) --- else --- local dist = 0 --- for k,v in prs(vec1) do --- local add = pow(vec1[k]-vec2[k],2) --- dist = dist + add --- end --- dist = sqrt(dist) --- return dist --- end --- end - -local function VectorLength(vec) - if vec.Length then return vec:Length() - else - local len = 0 - for k,v in prs do - local add = pow(v,2) - len = len + add - end - len = sqrt(len) - return len - end -end - - -local function RegisterEffect(self, func, position) - local stbl = {position,func} - tblins(self.heatpoints,#self.heatpoints + 1,stbl) -end - -local function CalculateFor(self, position) - local sh = self.heatpoints[1] - local total = sh[2](sh[1]-position,self.curtime) - for k = 2,#self.heatpoints do - sh = self.heatpoints[k] - total, shouldremove = total + sh[2](sh[1]-position,self.curtime) - if shouldremove then tbldel(k) end - end - return total -end - ---- Creates a heat map to keep track of effects. --- Effects must be structured as a function that takes a vector (position from origin of effect) and number(time) and returns a value --- @return a heatmap object -function heatmap.CreateHeatMap() - local tbl = {} - tbl.heatpoints = {} - tbl.curtime = 0 - tbl.RegisterEffect = RegisterEffect - tbl.CalculateFor = CalculateFor - return tbl -end - -function heatmap.UniformInfiniteForever(field) - return function(vector, time) - return field, false - end -end - -function heatmap.UniformInfiniteLinearDecay(field,decayrate) - return function(vector,time) - return heatmap.UniformInfiniteForever(field) - (time * decayrate), false - end -end - -function heatmap.UniformInfiniteLinearDecayGrounded(field,decayrate) - local removetime = field / decayrate - return function(vector,time) - return max(heatmap.UniformInfiniteLinearDecay(field,decayrate),0), time < removetime - end -end - -function heatmap.LinearInfiniteForever(field) - return function(vector, time) - return field - VectorLength(vector), false - end -end - -function heatmap.LinearInfiniteForeverGrounded(field) - return function(vector,time) - return max(heatmap.LinearInfiniteForever(field),0), false - end -end - -function heatmap.LinearInfiniteLinearDecay(field,decayrate) - return function(vector, time) - return field - VectorLength(vector) - (time * decayrate), false - end -end - -function heatmap.LinearInfiniteLinearDecayGrounded(field,decayrate) - local removetime = field / decayrate - return function(vector, time) - return max(field-VectorLength(vector) - (time * decayrate),0), time < removetime - end -end - -function heatmap.ParabolicInfiniteForever(field, power) - return function(vector, time) - return field - pow(VectorLength(vector),power) / pow(100,power), false - end -end - -function heatmap.ParabolicInfiniteForeverGrounded(field, power) - return function(vector, time) - local pre = heatmap.ParabolicInfiniteForever(field, power) - --print("pre is:") - --print(pre) - return max(pre,0), false - end -end - -function heatmap.ParabolicInfiniteLinearDecay(field,power,decayrate) - return function(vector, time) - return heatmap.ParabolicInfiniteForever(field, power) - (time * decayrate), false - end -end - -function heatmap.ParabolicInfiniteLinearDecayGrounded(field,power,decayrate) - local removetime = field / decayrate - return function(vector,time) - return max(heatmap.ParabolicInfiniteLinearDecay(field,power,decayrate),0), time < removetime - end -end - -return heatmap |
