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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-09-08 18:48:13 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-09-08 18:48:13 -0400 |
| commit | 22f3c6d96fcb560c13445d4a6135ca3f01d27197 (patch) | |
| tree | bbabd4bc9d6b96acbbc6248833c602f8f3249a04 /gamemode/server/sv_mapchange.lua | |
| parent | 13a87c24b79ff4db6e1917409ce8a11b1d72b6e6 (diff) | |
| download | artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.tar.gz artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.tar.bz2 artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.zip | |
Deleted a lot of code
Deleted code that was not being used, and some of the images too.
Diffstat (limited to 'gamemode/server/sv_mapchange.lua')
| -rw-r--r-- | gamemode/server/sv_mapchange.lua | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua deleted file mode 100644 index 895b086..0000000 --- a/gamemode/server/sv_mapchange.lua +++ /dev/null @@ -1,154 +0,0 @@ ---[[ - A script to move the player to a different map -]] -do return end --- local fn = nrequire("utility/fn.lua") --- local q = nrequire("core/database/queries.lua") --- nrequire("sv_mysqlite.lua") --- local mapname = game.GetMap() --- local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt") - ---[=[ -local dontupdatedisconnect = {} - -hook.Add("InitPostEntity", "LoadMapChangePoints", function() - local transfers = string.Explode("\r?\n\r?\n",mapareasstr,true) - for k,v in pairs(transfers) do - local parts = string.Explode("\r?\n",v,true) - local vectortxt = string.Explode(" ",parts[1],false) - local svec = Vector(vectortxt[1],vectortxt[2],vectortxt[3]) - local name = parts[2] - local server = parts[3] - local model = parts[4] - local tvt = string.Explode(" ",parts[5],false) - - local sch = ents.Create("art_serverchanger") - sch.Model = model - sch.Pos = svec - sch.OnHit = function(self, coldata,collider) - print("Coldata") - PrintTable(coldata) - print("collider",collider) - if coldata.HitEntity:IsPlayer() then - dontupdatedisconnect[coldata.HitEntity] = true - local qc = table.concat({[[ - UPDATE playerdata SET MetaData="]], - tvt[1]," ", - tvt[2]," ", - tvt[3]," ", - [[" WHERE SteamID="]], - coldata.HitEntity:SteamID64(), - '"'}) - local query = [[ - UPDATE playerdata SET PlayerData='%s',MetaData='%s' WHERE SteamID=%.0f - ]] - local pdat = util.TableToJSON(coldata.HitEntity.data) - local pmet = util.TableToJSON({ - lastserver = server, - lastlocation = parts[5] - }) - print("pdat is", pdat) - print("pmet is", pmet) - local fquery = q.s_fmt(query,pdat,pmet,coldata.HitEntity:SteamID64()) - print("fquery was", fquery) - print("Running query:",qc) - MySQLite.query(fquery,function(data) - coldata.HitEntity:ConCommand("connect " .. server) - end,function(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end) - end - end - sch:Spawn() - print("Loading mapchange area",svec) - end -end) -]=] - --- local function SavePlayerData(ply) --- local query --- local pdat = q.serialize_player(ply) --- if dontupdatedisconnect[ply] then --- dontupdatedisconnect[ply] = nil --- query = [[ --- UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f --- ]] --- query = q.s_fmt(query,pdat,ply:SteamID64()) --- else --- query = [[ --- UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f --- ]] --- local pmet = util.TableToJSON({ --- lastserver = game.GetIPAddress(), --- lastlocation = ply:GetPos() --- }) --- query = q.s_fmt(query,pdat,pmet,ply:SteamID64()) --- end --- MySQLite.query(query,function(data) --- --- end,function(err,sql) --- print("Query error:") --- print("Query",sql) --- print("Error",err) --- end) --- end - ---[=[ -hook.Add("PlayerDisconnected","SavePlayerData",function(ply) - local qc - if dontupdatedisconnect[ply] then - dontupdatedisconnect[ply] = nil - qc = table.concat({ - [[UPDATE artery.playerdata SET - Inventory="]], - util.TableToJSON(ply.Inventory), - [[", - Skills="]], - util.TableToJSON(ply.Skills), - [[", - Quests="]], - util.TableToJSON(ply.Quests), - [[" - WHERE SteamID = "]], - ply:SteamID64(), - [[";]] - }) - else - local pp = ply:GetPos() - qc = table.concat({ - [[UPDATE artery.playerdata SET - Inventory="]], - util.TableToJSON(ply.Inventory), - [[", - Skills="]], - util.TableToJSON(ply.Skills), - [[", - Quests="]], - util.TableToJSON(ply.Quests), - [[", - WorldPosition="]], - pp[1]," ",pp[2]," ",pp[3], - [[", - World="]], - game.GetIPAddress(), - [[" - WHERE SteamID = "]], - ply:SteamID64(), - [[";]] - }) - end - local q = ART.database:query(qc) - function q:onSuccess(data) - print("Saveing player data successful") - PrintTable(data) - end - function q:onError(err, sql) - print("Saveing player data errored!") - print("Query",sql) - error(err) - end - q:start() -end) -]=] |
