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authorAlexander Pickering <alexandermpickering@gmail.com>2017-08-08 17:41:47 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-08-08 17:41:47 -0400
commitae8686d3f433e91aa58ef8ceec30699cafbc960b (patch)
tree0a6d0a11d2cd3e9dd7b61cdff8284391f7d786da /gamemode/server/sv_mapchange.lua
parent0ce40afcb04587bbccd39fc64a4928607c285c51 (diff)
downloadartery-ae8686d3f433e91aa58ef8ceec30699cafbc960b.tar.gz
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Fixed a bug that caused sql not to run
Also saved player data on disconnect.
Diffstat (limited to 'gamemode/server/sv_mapchange.lua')
-rw-r--r--gamemode/server/sv_mapchange.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua
index d697a67..aa27e48 100644
--- a/gamemode/server/sv_mapchange.lua
+++ b/gamemode/server/sv_mapchange.lua
@@ -2,7 +2,7 @@
A script to move the player to a different map
]]
local fn = nrequire("utility/fn.lua")
-local q = nrequire("core/database/queries.lua")
+local q = nrequire("core/database/sv_queries.lua")
nrequire("sv_mysqlite.lua")
local mapname = game.GetMap()
local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt")
@@ -94,6 +94,8 @@ local function SavePlayerData(ply)
end)
end
+hook.Add("PlayerDisconnected","SavePlayerData",SavePlayerData)
+
--[=[
hook.Add("PlayerDisconnected","SavePlayerData",function(ply)
local qc