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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-03-25 12:58:22 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-03-25 12:58:22 -0400 |
| commit | 025ef8554016a2647f31244cf6413d80dba91847 (patch) | |
| tree | 32280de04737bf4a90f96cfe3120c3fd10a06a76 /gamemode/server | |
| parent | 563f3e3960221fd9144e9adbde53c09392f772dd (diff) | |
| download | artery-025ef8554016a2647f31244cf6413d80dba91847.tar.gz artery-025ef8554016a2647f31244cf6413d80dba91847.tar.bz2 artery-025ef8554016a2647f31244cf6413d80dba91847.zip | |
Fix #3
Allows pacs that have been loaded on join to be removed
Also loads player data much sooner after the player spawns in.
Diffstat (limited to 'gamemode/server')
| -rw-r--r-- | gamemode/server/sv_loadplayer.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/gamemode/server/sv_loadplayer.lua b/gamemode/server/sv_loadplayer.lua index faeaaf3..9e8c72d 100644 --- a/gamemode/server/sv_loadplayer.lua +++ b/gamemode/server/sv_loadplayer.lua @@ -16,12 +16,12 @@ local function delayplayerload(ply) end end -hook.Add("PlayerInitialSpawn","ArteryPlayerLoad",function(pl) - local modelnum = pl:UniqueID() % (#models) - timer.Simple(10,function() +hook.Add("PlayerLoadout","ArteryPlayerLoad",function(pl) + timer.Simple(1,function() + local modelnum = pl:UniqueID() % (#models) delayplayerload(pl) + pl:SetModel(models[modelnum]) + pl:Give("hands") + pl:SelectWeapon("hands") end) - pl:SetModel(models[modelnum]) - pl:Give("hands") - pl:SelectWeapon("hands") end) |
