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authorAlexander Pickering <alexandermpickering@gmail.com>2018-03-25 12:58:22 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-03-25 12:58:22 -0400
commit025ef8554016a2647f31244cf6413d80dba91847 (patch)
tree32280de04737bf4a90f96cfe3120c3fd10a06a76 /gamemode/server
parent563f3e3960221fd9144e9adbde53c09392f772dd (diff)
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Fix #3
Allows pacs that have been loaded on join to be removed Also loads player data much sooner after the player spawns in.
Diffstat (limited to 'gamemode/server')
-rw-r--r--gamemode/server/sv_loadplayer.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/gamemode/server/sv_loadplayer.lua b/gamemode/server/sv_loadplayer.lua
index faeaaf3..9e8c72d 100644
--- a/gamemode/server/sv_loadplayer.lua
+++ b/gamemode/server/sv_loadplayer.lua
@@ -16,12 +16,12 @@ local function delayplayerload(ply)
end
end
-hook.Add("PlayerInitialSpawn","ArteryPlayerLoad",function(pl)
- local modelnum = pl:UniqueID() % (#models)
- timer.Simple(10,function()
+hook.Add("PlayerLoadout","ArteryPlayerLoad",function(pl)
+ timer.Simple(1,function()
+ local modelnum = pl:UniqueID() % (#models)
delayplayerload(pl)
+ pl:SetModel(models[modelnum])
+ pl:Give("hands")
+ pl:SelectWeapon("hands")
end)
- pl:SetModel(models[modelnum])
- pl:Give("hands")
- pl:SelectWeapon("hands")
end)