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authorAlexander Pickering <alexandermpickering@gmail.com>2016-10-29 17:51:13 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-10-29 17:51:13 -0400
commit79c1c484eab6fbf36a69d155a324540887e38880 (patch)
tree87f4e64fcc4331ab304e65a531c28b9802e69784 /gamemode/shared/itemsystem/exampleitem.lua
parent78e40d9fd55b6ba23db4f459e2c7e9ae2109cf5a (diff)
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Got shops working
Diffstat (limited to 'gamemode/shared/itemsystem/exampleitem.lua')
-rw-r--r--gamemode/shared/itemsystem/exampleitem.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/shared/itemsystem/exampleitem.lua b/gamemode/shared/itemsystem/exampleitem.lua
index fdc0e9c..a21def8 100644
--- a/gamemode/shared/itemsystem/exampleitem.lua
+++ b/gamemode/shared/itemsystem/exampleitem.lua
@@ -75,7 +75,7 @@ item.onUnEquip = function(self,who)
print("Aw, I'm being stored :(")
end
---Technically optional, but item will display as a rock if you don't have it
+--Technically optional, but item will display as a rock if you don't have it. If you want to do something other than drop on dropped, remove ent.
item.onDropped = function(self,ent)
print("I've been dropped!(BUVVV WUB WUB WUB WUB WUB)")
end