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authorAlexander Pickering <alexandermpickering@gmail.com>2016-08-27 17:08:46 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-08-27 17:08:46 -0400
commit9adcb3c73a8d0e7ecfe66b30da630c6c2e67f03a (patch)
treed65b57e144317e5b49ccdd549b2f97c61d54bd1d /gamemode/shared/prayersystem/prayers/lesserevasion.lua
parentd4f197a35c207c9891d3f4dc5e9708af48c935de (diff)
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Moved prayers to their own system
Diffstat (limited to 'gamemode/shared/prayersystem/prayers/lesserevasion.lua')
-rw-r--r--gamemode/shared/prayersystem/prayers/lesserevasion.lua64
1 files changed, 64 insertions, 0 deletions
diff --git a/gamemode/shared/prayersystem/prayers/lesserevasion.lua b/gamemode/shared/prayersystem/prayers/lesserevasion.lua
new file mode 100644
index 0000000..d4dc5f8
--- /dev/null
+++ b/gamemode/shared/prayersystem/prayers/lesserevasion.lua
@@ -0,0 +1,64 @@
+--[[
+ An example item
+]]
+print("Hello from lesser evasion.lua")
+local prayer = {}
+
+--Required, a name, all prayer names must be unique
+prayer.Name = "Lesser Evasion"
+
+--Optional, a tooltip to display when hovered over
+prayer.Tooltip = "A prayer to the rouge god to allow you to quickly dodge to the left or right"
+
+--Optional, when the player clicks this item, a menu will show up, if the menu item is clicked, the function is ran. This is all run client side, so if you want it to do something server side, you'll need to use the net library. Remember that items are in the shared domain, so you can define what it does in the same file!
+local prayedplayers = {}
+local prayedplayerstime = {}
+if SERVER then
+ util.AddNetworkString("art_prayer_lesserevasion")
+ net.Receive("art_prayer_lesserevasion",function(ln,ply)
+ if ply:HasPrayer(prayer.Name) and (prayedplayers[ply] == nil or CurTime() > prayedplayerstime[ply] + 5) then
+ prayedplayers[ply] = true
+ prayedplayerstime[ply] = CurTime()
+ end
+ end)
+end
+
+if CLIENT then
+ local lastprayer = CurTime()
+ prayer.Pray = function(self)
+ if CurTime() > lastprayer + 0 then
+ net.Start("art_prayer_lesserevasion")
+ net.SendToServer()
+ lastprayer = CurTime()
+ end
+ end
+end
+
+hook.Add( "SetupMove", "artery_prayer_lesserevasion", function( ply, mv, cmd )
+ if prayedplayers[ply] and not ply:OnGround() then
+ local mdir = ART.playermovedir(ply)
+ if mdir == "left" or mdir == "right" then
+ local noup = mv:GetVelocity()
+ noup.z = 0
+ local pow = 600 - noup:Length()
+ mv:SetVelocity((noup * pow) + Vector(0, 0, 20))
+ prayedplayers[ply] = false
+ end
+ end
+end )
+
+function prayer.DisplayHelp(panel)
+ local helptxt = vgui.Create("DLabel",panel)
+ helptxt:SetWrap(true)
+ helptxt:SetText("Your reflexes quicken, allowing you to dodge eto the left or right every 5 seconds. Start moveing left or right, then jump")
+ helptxt:SetSize(ScrW() / 4,ScrH() / 8)
+ helptxt:SetDark(true)
+end
+
+--Optional. Something run once when this item is drawn in a backpack
+function prayer.DoOnPanel(dimagebutton)
+ dimagebutton:SetImage( "prayericons/lesserevasion.png")
+end
+
+
+ART.RegisterPrayer(prayer)