aboutsummaryrefslogtreecommitdiff
path: root/gamemode/shared/questsystem/subterr_generator.lua
diff options
context:
space:
mode:
authorAlexander Pickering <alexandermpickering@gmail.com>2017-09-08 18:48:13 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-09-08 18:48:13 -0400
commit22f3c6d96fcb560c13445d4a6135ca3f01d27197 (patch)
treebbabd4bc9d6b96acbbc6248833c602f8f3249a04 /gamemode/shared/questsystem/subterr_generator.lua
parent13a87c24b79ff4db6e1917409ce8a11b1d72b6e6 (diff)
downloadartery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.tar.gz
artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.tar.bz2
artery-22f3c6d96fcb560c13445d4a6135ca3f01d27197.zip
Deleted a lot of code
Deleted code that was not being used, and some of the images too.
Diffstat (limited to 'gamemode/shared/questsystem/subterr_generator.lua')
-rw-r--r--gamemode/shared/questsystem/subterr_generator.lua25
1 files changed, 0 insertions, 25 deletions
diff --git a/gamemode/shared/questsystem/subterr_generator.lua b/gamemode/shared/questsystem/subterr_generator.lua
deleted file mode 100644
index 67a1f55..0000000
--- a/gamemode/shared/questsystem/subterr_generator.lua
+++ /dev/null
@@ -1,25 +0,0 @@
--- do return end
--- if SERVER then return end
--- local quest = {}
---
--- quest.Name = "Subterr_generator"
---
--- local questtext = {
--- [1] = "Visit the Tinkerer to see if he has a replacement Toggle Chip",
--- [2] = "V̶i̶s̶i̶t̶ ̶t̶h̶e̶ ̶T̶i̶n̶k̶e̶r̶e̶r̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶h̶e̶ ̶h̶a̶s̶ ̶a̶ ̶r̶e̶p̶l̶a̶c̶e̶m̶e̶n̶t̶ ̶T̶o̶g̶g̶l̶e̶ ̶C̶h̶i̶p̶\n\nGet the toggle chip back to Tom",
--- [3] = "V̶i̶s̶i̶t̶ ̶t̶h̶e̶ ̶T̶i̶n̶k̶e̶r̶e̶r̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶h̶e̶ ̶h̶a̶s̶ ̶a̶ ̶r̶e̶p̶l̶a̶c̶e̶m̶e̶n̶t̶ ̶T̶o̶g̶g̶l̶e̶ ̶C̶h̶i̶p̶\nG̶e̶t̶ ̶t̶h̶e̶ ̶t̶o̶g̶g̶l̶e̶ ̶c̶h̶i̶p̶ ̶b̶a̶c̶k̶ ̶t̶o̶ ̶T̶o̶m̶\nLooks like the generator is working again!\n(QUEST COMPLETE)"
--- }
---
--- quest.DrawQuestInfo = function(panel,status)
--- print("Drawing quest info!")
--- local label = vgui.Create( "DLabel", panel )
--- --label:Dock(FILL)
--- --label:Dock(BOTTOM)
--- label:SetSize((ScrW() / 4) - 20,(ScrH() / 2) - 50)
--- --label.Paint = function(self,w,h) draw.RoundedBox(4,0,0,w,h,Color(0,160,167)) end
--- label:SetWrap(true)
--- label:SetText( questtext[status] )
--- label:SetDark()
--- end
---
--- ART.RegisterQuest(quest)