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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-01-09 19:00:19 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-01-09 19:00:19 -0500 |
| commit | 7787bd2c32261ffbc93ff05b1aaef8723083892b (patch) | |
| tree | 9c487f3e70d1415068b27a4c182aa5c76eb4c3e5 /tutorials/tut050_entities.md | |
| parent | e2dc5bf1fec1e634a60801aca3acf41422e0c880 (diff) | |
| download | artery-7787bd2c32261ffbc93ff05b1aaef8723083892b.tar.gz artery-7787bd2c32261ffbc93ff05b1aaef8723083892b.tar.bz2 artery-7787bd2c32261ffbc93ff05b1aaef8723083892b.zip | |
More work on tutorials
started on entities tutorial, finished not enough items, and made a
minor grammer correction to setup.
Diffstat (limited to 'tutorials/tut050_entities.md')
| -rw-r--r-- | tutorials/tut050_entities.md | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/tutorials/tut050_entities.md b/tutorials/tut050_entities.md new file mode 100644 index 0000000..1e1e837 --- /dev/null +++ b/tutorials/tut050_entities.md @@ -0,0 +1,29 @@ +# Tut 0x050 + +## Entities + +Usually in addons, you have a dedicated folder for entities, however, that's not the only way to create entities. The canonical way to create entities in artery is to use the [scripted\_ents.Register](http://wiki.garrysmod.com/page/scripted_ents/Register) function. This allows you to register entities after the gamemode has loaded. If your entities don't derive from artery entities, you can still use the usual entity system by placeing a init.lua, cl\_init.lua, and shared.lua in garrysmod/addons/artery\_rougelite/lua/entities. + +Let's make some entities that are commonly found in rougelikes. We'll make: + +* Fountain - When you go up to and press E on it, you can drink from it. +* Alter - When you go up to and press E on it, it will remove the "cursed" status that we implemented in @{tut042_too_many_items.md}. +* Chest - When you go up to it and press E, it will display an inventory you can put items into. We'll use this later on. + +### Fountain + +This one is easy enough. Just make an entity that spawns with a model, and accepts a "Use" input. + +garrysmod/addons/artery\_rougelite/data/global/entity\_fountain.txt + + local ENT = scripted_ents.Get("prop_dynamic") + + function ENT:Initalize() + self:SetModel("models/props_c17/fountain_01.mdl") + end + + function ENT:Use() + print("Mmm... Refreshing!") + end + + scripted_ents.Register(ENT, "artery_fountain") |
