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-# Dropped item
-
-Droped items are represented as a name-data combo
-
- local i = <table_item>
- local e = ents.Create("art_droppeditem")
- e.Item = {
- Name = i.Name
- Data = i:Serialize()
- }
-
-This structure is used in:
-* gamemode/core/inventory/sv_invtracker.lua
-* entities/entities/art_droppeditem/init.lua