diff options
Diffstat (limited to 'entities')
| -rw-r--r-- | entities/entities/info_townienode/cl_init.lua | 2 | ||||
| -rw-r--r-- | entities/entities/info_townienode/init.lua | 2 | ||||
| -rw-r--r-- | entities/entities/info_townienode/shared.lua | 2 | ||||
| -rw-r--r-- | entities/entities/npc_townie/init.lua | 2 |
4 files changed, 5 insertions, 3 deletions
diff --git a/entities/entities/info_townienode/cl_init.lua b/entities/entities/info_townienode/cl_init.lua index 53dec09..7c6a2d1 100644 --- a/entities/entities/info_townienode/cl_init.lua +++ b/entities/entities/info_townienode/cl_init.lua @@ -3,7 +3,7 @@ include('shared.lua') ENT.RenderGroup = RENDERGROUP_BOTH /*--------------------------------------------------------- - Name: Draw + Name: Drawasd Desc: Draw it! ---------------------------------------------------------*/ function ENT:Draw() diff --git a/entities/entities/info_townienode/init.lua b/entities/entities/info_townienode/init.lua index 9fa7f7e..c3226c7 100644 --- a/entities/entities/info_townienode/init.lua +++ b/entities/entities/info_townienode/init.lua @@ -1,5 +1,5 @@ --[[ - This entity gives townies things to do + This entity gives townies things to do asdf ]] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) diff --git a/entities/entities/info_townienode/shared.lua b/entities/entities/info_townienode/shared.lua index 8b42e7f..ca23db4 100644 --- a/entities/entities/info_townienode/shared.lua +++ b/entities/entities/info_townienode/shared.lua @@ -1,6 +1,6 @@ ENT.Base = "base_entity" -//WS stuff +//WS stuff asdfs ENT.Drops = nil ENT.OnDammage = nil ENT.Speed = 0 diff --git a/entities/entities/npc_townie/init.lua b/entities/entities/npc_townie/init.lua index a110699..908b3e8 100644 --- a/entities/entities/npc_townie/init.lua +++ b/entities/entities/npc_townie/init.lua @@ -37,6 +37,8 @@ function ENT:Initialize() if self.Name then self:SetName(self.Name) else print("NPC created without a name! They won't be able to open doors!") end + + if self.Ang then self:SetAngles(self.Ang) end if self.OnSpawn then self.OnSpawn(self) end |
