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path: root/gamemode/client/cl_inventory.lua
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Diffstat (limited to 'gamemode/client/cl_inventory.lua')
-rw-r--r--gamemode/client/cl_inventory.lua11
1 files changed, 8 insertions, 3 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index 65c3ceb..671d16b 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -13,6 +13,7 @@
--local qinv = nrequire("cl_qinventory.lua")
local state = nrequire("cl_state.lua") --Holds weather or not player is in inventory
local itm = nrequire("core/inventory/common/items.lua")
+local log = nrequire("log.lua")
--local qpray = nrequire("cl_qprayers.lua")
local inv = {}
@@ -48,8 +49,12 @@ local function CreateSheetTree(tabs,dpropertysheet)
elseif type(k) == "number" then
local tsheet = vgui.Create("DPanel")
dpropertysheet:AddSheet(v.Name,tsheet,"icon16/user.png")
- local prox = v:DrawOnDPanel(tsheet)
- v:AddObserver(prox)
+ if v.DrawOnDPanel then
+ local prox = v:DrawOnDPanel(tsheet)
+ v:AddObserver(prox)
+ else
+ log.warn("Failed to draw inventory:" + v.Name + ", no DrawOnDPanel()")
+ end
else
error("k was not a number or string, it was a " .. type(k))
end
@@ -87,7 +92,7 @@ local function BuildInventory()
local initalsheet = vgui.Create("DPropertySheet",qframe)
initalsheet:Dock(FILL)
-
+
CreateSheetTree(clt.known_inventories,initalsheet)
end