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-rw-r--r--gamemode/client/qtabs/cl_qinventory.lua145
-rw-r--r--gamemode/client/qtabs/cl_qprayers.lua8
2 files changed, 0 insertions, 153 deletions
diff --git a/gamemode/client/qtabs/cl_qinventory.lua b/gamemode/client/qtabs/cl_qinventory.lua
deleted file mode 100644
index 32fd441..0000000
--- a/gamemode/client/qtabs/cl_qinventory.lua
+++ /dev/null
@@ -1,145 +0,0 @@
---[[
- One of the tabs in the inventory
-]]
-do return end
-local inv = nrequire("inventory/inventory.lua")
-local itm = nrequire("item.lua")
---local state = nrequire("cl_state.lua")
-
-local q = {}
-
-local known_inventories = {}
-local inventory_frames = {}
-local invsheet
-q.known_inventories = known_inventories
-
-local drawfloatinginventory = function(id, inventory)
- --print("Drawing a floating inventory!")
- local frame = vgui.Create("DFrame")
- frame:SetPos( ScrW() - (ScrW() / 4), 0 )
- frame:SetSize( ScrW() / 4, ScrH() / 4 )
- frame:SetTitle( inventory.Name )
- frame:SetDraggable( true )
- local panel = vgui.Create("DPanel",frame)
- panel:Dock(FILL)
- if inventory.DrawOnDPanel then
- local prox = inventory:DrawOnDPanel(panel)
- frame.id = known_inventories[id]:AddObserver(prox)
- else
- error("Inventory needs a DrawOnDPanel method!")
- end
- frame:MakePopup()
- frame.OnClose = function(self)
- --print("Closeing chest id", id)
- --print("entity is", known_inventories[id].Owner)
- known_inventories[id]:RemoveObserver(self.id)
- net.Start("closechestinv")
- net.WriteEntity(known_inventories[id].Owner)
- net.SendToServer()
- known_inventories[id] = nil
- self:Remove()
- end
-end
-
-local drawsheeton = function(id,inventory)
- --print("Drawing an inventory on a sheet!")
- if invsheet == nil then return end
- local tpanel = vgui.Create( "DPanel", invsheet )
- --tpanel.Paint = function( self, w, h )
- -- draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 128, 255 ) )
- --end
- if inventory.DrawOnDPanel then
- --print("Has drawondpanel")
- local prox = inventory:DrawOnDPanel(tpanel)
- --print("Prox returned was",prox)
- --PrintTable(prox)
- known_inventories[id]:AddObserver(prox)
- --print("Oservers is now")
- --PrintTable(known_inventories[id].observers)
- end
- invsheet:AddSheet( inventory.Name, tpanel, "icon16/tab.png" )
-end
-
-net.Receive("art_ObserveInventory",function()
- print("Got call to observe inventory")
- local id = net.ReadUInt(32)
- local inv_type = net.ReadString()
- --print("Got inv type", inv_type,"id",id)
- local datalen = net.ReadUInt(32)
- local inital_data = net.ReadData(datalen)
- local ownent = net.ReadEntity()
- assert(known_inventories[id] == nil, "Trying to observe the same inventory twice!",id)
- local tinv = inv.CreateInventoryFromData(inv_type,inital_data,ownent)
- tinv.id = id
- known_inventories[id] = tinv
- if id > 10 then
- drawfloatinginventory(id,tinv)
- hook.Call("OnSpawnMenuOpen")
- else
- drawsheeton(id,tinv)
- end
-end)
-
-net.Receive("art_UpdateInventory",function()
- local id = net.ReadUInt(32)
- local isput = net.ReadBool()
- local position = net.ReadTable()
- if isput then
- local item_name = net.ReadString()
- --print("Putting ", item_name, "into inventory ",id, " at position")
- --PrintTable(position)
- local item_data = net.ReadData(net.ReadUInt(32))
- local item = itm.GetItemFromData(item_name,item_data)
- known_inventories[id]:Put(position,item)
- --print("Inventorie's observers:")
- --PrintTable(known_inventories[id].observers)
- --print("Inventory is now")
- --PrintTable(known_inventories[id])
- else
- known_inventories[id]:Remove(position)
- end
-end)
-
-net.Receive("art_CloseInventory",function()
- local id = net.ReadUInt(32)
- known_inventories[id] = nil
- if inventory_frames[id] then
- inventory_frames[id]:Close()
- inventory_frames[id] = nil
- end
-end)
-
-q.CreateInventorySheet = function(dpanel_parent)
- --assert(known_inventories[watch_id] ~= nil,"Attempted to watch an inventory that dosn't exist!")
- --Display the equipment inventories
- invsheet = vgui.Create( "DPropertySheet", dpanel_parent )
- invsheet:Dock( FILL )
-
- for k,v in pairs(known_inventories) do
- --print("This inventory id in known_inventories is", k)
- if k <= 10 then
- drawsheeton(k,v)
- else
- drawfloatinginventory(k,v)
- end
- --[[
- local tpanel = vgui.Create( "DPanel", invsheet )
- tpanel.Paint = function( self, w, h )
- draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 128, 255 ) )
- end
- if v.DrawOnDPanel then
- local prox = v:DrawOnDPanel(tpanel)
- known_inventories[k]:AddObserver(prox)
- end
- invsheet:AddSheet( v.Name, tpanel, "icon16/tab.png" )
- ]]
- end
-
- return invsheet
-end
-
-concommand.Add("PrintKnownInventories",function(ply,cmd,args)
- PrintTable(known_inventories)
-end)
-
-return q
diff --git a/gamemode/client/qtabs/cl_qprayers.lua b/gamemode/client/qtabs/cl_qprayers.lua
deleted file mode 100644
index af2b29f..0000000
--- a/gamemode/client/qtabs/cl_qprayers.lua
+++ /dev/null
@@ -1,8 +0,0 @@
-do return end
-local p = {}
-
-function p.CreatePrayerSheet(dpanel_parent)
-
-end
-
-return p