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-rw-r--r--gamemode/client/cl_inventory.lua163
-rw-r--r--gamemode/client/cl_legs.lua47
-rw-r--r--gamemode/client/hud/cl_healthbar.lua (renamed from gamemode/client/healthbar.lua)0
-rw-r--r--gamemode/client/qpanels/inventory.lua1
-rw-r--r--gamemode/client/qpanels/prayers.lua2
-rw-r--r--gamemode/client/qpanels/quests.lua2
-rw-r--r--gamemode/client/qpanels/skills.lua2
7 files changed, 36 insertions, 181 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index a40a5f8..84cb347 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -4,21 +4,23 @@
print("Hello from cl_inventory.lua")
--debug.Trace()
-ART.PrayerEquiped = ART.PrayerEquiped or {
- false,false,false,false
+local prayerequiped = {
+ false,false,false,false,false
}
+
net.Receive("equiphelpprayer",function()
print("equiphelp received client side!")
- ART.PrayerEquiped[4] = "Noob Help"
+ prayerequiped[4] = "Noob Help"
end)
-
local lastpanel = lastpanel or 1
local inventorysheets = {}
+--[[
ART.RegisterInventorySheet = function(func)
inventorysheets[#inventorysheets + 1] = func
end
+]]
local plyisininventory = false
@@ -37,6 +39,7 @@ local function createMenuFor(menu, tbl)
end
end
+--[[
function ART.RefreshDisplays()
local discopy = LocalPlayer().invdisplays
LocalPlayer().invdisplays = {}
@@ -52,6 +55,7 @@ function ART.RefreshDisplays()
ptbl.redraw()
end
end
+]]
local sheet
function ShowInventory(ply,cmd,args)
@@ -83,157 +87,6 @@ function ShowInventory(ply,cmd,args)
tsheet.sheetnum = name
end
sheet:SwitchToName(lastpanel)
-
- --[[
-
- local prayersheet = vgui.Create( "DListLayout", sheet)
- sheet:AddSheet( "Prayers", prayersheet, "icon16/coins.png")
-
- --Prayers
- local prayergridscroll = vgui.Create("DScrollPanel")
- prayergridscroll:SetSize( (width / 4) - 20, height / 3 )
- prayergridscroll:SetPos( 5, 5 )
- prayersheet:Add(prayergridscroll)
- local prayergrid = vgui.Create( "DGrid", prayergridscroll )
- prayergrid:SetPos( 5 , 5 )
- prayergrid:Dock(FILL)
-
- prayergrid:SetCols( (width / 4) / 64 )
- prayergrid:SetColWide( 64 )
- prayergrid:SetRowHeight(64)
- prayergridscroll:AddItem(prayergrid)
-
- for k,v in pairs(ART.Prayer) do
- local but = vgui.Create( "DButton", prayergrid )
- but:SetText( v.Name )
- but:SetSize( 64, 64 )
- but:SetWrap(true)
- prayergrid:AddItem( but )
- but.PrayerName = v.Name
- but:Droppable("PrayerBind")
- end
-
- local prayerbindgrid = vgui.Create("DGrid")
- prayerbindgrid:SetPos(height * (2 / 3),5)
- prayerbindgrid:SetSize((width / 4) - 20, height / 3)
- prayerbindgrid:SetColWide(64)
- prayerbindgrid:SetRowHeight(64)
- function prayerbindgrid:Paint(w,h)
- draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 255, 0 ) )
- end
- local n = 0
- for k,v in pairs(ART.PrayerEquiped) do
- n = n + 1
- local but = vgui.Create( "DPanel", prayerbindgrid )
- but:SetSize(64, 64)
- if v ~= false then
- local prayerbut = vgui.Create( "DLabel", but )
- prayerbut:SetText( v.Name )
- prayerbut:SetSize( 64, 64 )
- prayerbut:SetWrap(true)
- else
- local blabel = vgui.Create( "DLabel", but )
- blabel:SetText( "F" .. k )
- blabel:SetDark(true)
- but:Receiver( "PrayerBind", function( self, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
- if not isDropped then return end
- ART.PrayerEquiped[k] = tableOfDroppedPanels.PrayerName
- print("Prayer bound to " .. k)
- end)
- end
- prayerbindgrid:AddItem(but)
- end
- prayersheet:Add(prayerbindgrid)
-
- --Display quests
- local questselector = vgui.Create( "DScrollPanel", questsheet )
- questselector:SetSize((width / 4) - 20, (height / 2) - 40)
- questselector:SetPos(0,0)
- local questinfo = vgui.Create("DScrollPanel", questsheet)
- questinfo:SetSize(width / 4, height / 2)
- questinfo:SetPos(0,height / 2)
- for k,v in pairs(LocalPlayer().Quests or {}) do
- print("Displaying quest:" .. k)
- local questbutton = vgui.Create( "DButton" , questselector )
- questbutton:Dock(TOP)
- questbutton:SetText(k)
- questbutton.DoClick = function()
- print("At point of clicking, art is:")
- PrintTable(ART)
- ART.GetQuest(k).DrawQuestInfo(questinfo,v)
- end
- end
-
- --Display gear
- local slotsize = math.Round(width / 32)
- local displaypos = {
- ["Head"] = {(width / 8) - slotsize, 25},
- ["Body"] = {(width / 8) - slotsize, slotsize + 26},
- ["Legs"] = {(width / 8) - slotsize, (slotsize * 2) + 27},
- ["Boots"] = {(width / 8) - slotsize, (slotsize * 3) + 28},
- ["Gloves"] = {(width / 8) + (slotsize), (slotsize * 2) + 27},
- ["Left"] = {(width / 8) - (1.5 * slotsize), (slotsize * 4) + 29},
- ["Right"] = {(width / 8) - (0.5 * slotsize), (slotsize * 4) + 29}
- }
- print("Displaying inventory:")
- PrintTable(LocalPlayer().Inventory.Equiped)
- for k,v in pairs (LocalPlayer().Inventory.Equiped) do
- if v == false then
- local eqslot = vgui.Create( "DPanel", invsheet )
- eqslot:SetSize( slotsize, slotsize )
- eqslot:SetPos(displaypos[k][1],displaypos[k][2])
- eqslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
- if not isDropped then return end
- print("Attempting to equip")
- local icon = tableOfDroppedPanels[1]
- local item = icon.Item
- PrintTable(item)
- print("In",k)
- if item.Equipable == k then
- net.Start("equipitem")
- net.WriteUInt(icon.backpacknum,16) -- Backpack number
- local fromtbl = icon.invpos
- net.WriteUInt(fromtbl[1],16) -- From position
- net.WriteUInt(fromtbl[2],16)
- print("Writing string",k)
- net.WriteString(k)
- net.SendToServer()
- end
- end, {} )
- else
- print("eqslot",k,"was not false, it was")
- PrintTable(v)
- local eqslot = vgui.Create("DImageButton",invsheet)
- eqslot:SetSize(slotsize,slotsize)
- eqslot:SetPos(displaypos[k][1],displaypos[k][2])
- if v.PaintEquiped then
- eqslot.Paint = v.PaintEquiped
- end
- if v.DoOnEqupPanel then
- v.DoOnEqupPanel(eqslot)
- end
- eqslot:Droppable("Inventory")
- eqslot.Item = v
- eqslot.wasequiped = k
- end
- end
-
- local backpacksheet = vgui.Create( "DPropertySheet", invsheet )
- backpacksheet:SetPos(0,slotsize * 6)
- backpacksheet:SetSize((width / 4) - 25, height - (slotsize * 6) - 50)
- print("Displaying backpacks:")
- PrintTable(LocalPlayer().Inventory.Backpacks)
- print("That was all the backpacks")
- for k,v in pairs(LocalPlayer().Inventory.Backpacks) do
- local tbacksheet = vgui.Create( "DPanel", backpacksheet )
- tbacksheet.Paint = function( self, w, h ) draw.RoundedBox( 4, 0, 0, w, h, Color( 157, 160, 167 ) ) end
- backpacksheet:AddSheet( v[3], tbacksheet, "icon16/cross.png" )
-
- DrawBackpackOnDPanel(tbacksheet,v,k,LocalPlayer())
- end
-
- ]]
-
end
diff --git a/gamemode/client/cl_legs.lua b/gamemode/client/cl_legs.lua
index 1bfaa99..c9703e1 100644
--- a/gamemode/client/cl_legs.lua
+++ b/gamemode/client/cl_legs.lua
@@ -1,12 +1,13 @@
--[[
-
+
The purpose of this file is to render the client's legs
for realism purposes, this file wasn't coded by any of the
NightZ team it was however coded by Valkyrie:
-
+
http://facepunch.com/showthread.php?t=1227980&p=38680440&viewfull=1#post38680440
-
+
--]]
+if SERVER then error("What happened?") end
local Legs = {}
Legs.LegEnt = nil
@@ -149,7 +150,7 @@ Legs.BoneHoldTypes = { ["none"] = {
"ValveBiped.Bip01_Spine2",
}
}
-
+
Legs.BonesToRemove = {}
Legs.BoneMatrix = nil
@@ -193,16 +194,16 @@ function Legs:Think( maxseqgroundspeed )
self.OldWeapon = LocalPlayer():GetActiveWeapon()
self:WeaponChanged( self.OldWeapon )
end
-
+
if self.LegEnt:GetModel() != self:FixModelName( LocalPlayer():GetModel() ) then
self.LegEnt:SetModel( self:FixModelName( LocalPlayer():GetModel() ) )
end
-
+
self.LegEnt:SetMaterial( LocalPlayer():GetMaterial() )
self.LegEnt:SetSkin( LocalPlayer():GetSkin() )
self.Velocity = LocalPlayer():GetVelocity():Length2D()
-
+
self.PlaybackRate = 1
if self.Velocity > 0.5 then
@@ -213,32 +214,32 @@ function Legs:Think( maxseqgroundspeed )
self.PlaybackRate = math.Clamp( self.PlaybackRate, 0.01, 10 )
end
end
-
+
self.LegEnt:SetPlaybackRate( self.PlaybackRate )
-
+
self.Sequence = LocalPlayer():GetSequence()
-
+
if ( self.LegEnt.Anim != self.Sequence ) then
self.LegEnt.Anim = self.Sequence
self.LegEnt:ResetSequence( self.Sequence )
end
-
+
self.LegEnt:FrameAdvance( CurTime() - self.LegEnt.LastTick )
self.LegEnt.LastTick = CurTime()
-
+
Legs.BreathScale = sharpeye and sharpeye.GetStamina and math.Clamp( math.floor( sharpeye.GetStamina() * 5 * 10 ) / 10, 0.5, 5 ) or 0.5
-
- if Legs.NextBreath <= CurTime() then
+
+ if Legs.NextBreath <= CurTime() then
Legs.NextBreath = CurTime() + 1.95 / Legs.BreathScale
self.LegEnt:SetPoseParameter( "breathing", Legs.BreathScale )
end
-
+
self.LegEnt:SetPoseParameter( "move_x", ( LocalPlayer():GetPoseParameter( "move_x" ) * 2 ) - 1 )
self.LegEnt:SetPoseParameter( "move_y", ( LocalPlayer():GetPoseParameter( "move_y" ) * 2 ) - 1 )
self.LegEnt:SetPoseParameter( "move_yaw", ( LocalPlayer():GetPoseParameter( "move_yaw" ) * 360 ) - 180 )
self.LegEnt:SetPoseParameter( "body_yaw", ( LocalPlayer():GetPoseParameter( "body_yaw" ) * 180 ) - 90 )
self.LegEnt:SetPoseParameter( "spine_yaw",( LocalPlayer():GetPoseParameter( "spine_yaw" ) * 180 ) - 90 )
-
+
if ( LocalPlayer():InVehicle() ) then
self.LegEnt:SetColor( color_transparent )
self.LegEnt:SetPoseParameter( "vehicle_steer", ( LocalPlayer():GetVehicle():GetPoseParameter( "vehicle_steer" ) * 2 ) - 1 )
@@ -271,7 +272,7 @@ end
hook.Add( "RenderScreenspaceEffects", "Legs:Render", function()
cam.Start3D( EyePos(), EyeAngles() )
if ShouldDrawLegs() then
-
+
Legs.RenderPos = LocalPlayer():GetPos()
if LocalPlayer():InVehicle() then
Legs.RenderAngle = LocalPlayer():GetVehicle():GetAngles()
@@ -283,7 +284,7 @@ hook.Add( "RenderScreenspaceEffects", "Legs:Render", function()
Legs.ForwardOffset = -22
Legs.RenderPos.x = Legs.RenderPos.x + math.cos( Legs.RadAngle ) * Legs.ForwardOffset
Legs.RenderPos.y = Legs.RenderPos.y + math.sin( Legs.RadAngle ) * Legs.ForwardOffset
-
+
if LocalPlayer():GetGroundEntity() == NULL then
Legs.RenderPos.z = Legs.RenderPos.z + 8
if LocalPlayer():KeyDown( IN_DUCK ) then
@@ -291,14 +292,14 @@ hook.Add( "RenderScreenspaceEffects", "Legs:Render", function()
end
end
end
-
+
Legs.RenderColor = LocalPlayer():GetColor()
-
+
local bEnabled = render.EnableClipping( true )
- render.PushCustomClipPlane( Legs.ClipVector, Legs.ClipVector:Dot( EyePos() ) )
+ render.PushCustomClipPlane( Legs.ClipVector, Legs.ClipVector:Dot( EyePos() ) )
render.SetColorModulation( Legs.RenderColor.r / 255, Legs.RenderColor.g / 255, Legs.RenderColor.b / 255 )
render.SetBlend( Legs.RenderColor.a / 255 )
- hook.Call( "PreLegsDraw", GAMEMODE, Legs.LegEnt )
+ hook.Call( "PreLegsDraw", GAMEMODE, Legs.LegEnt )
Legs.LegEnt:SetRenderOrigin( Legs.RenderPos )
Legs.LegEnt:SetRenderAngles( Legs.RenderAngle )
Legs.LegEnt:SetupBones()
@@ -312,4 +313,4 @@ hook.Add( "RenderScreenspaceEffects", "Legs:Render", function()
render.EnableClipping( bEnabled )
end
cam.End3D()
-end ) \ No newline at end of file
+end )
diff --git a/gamemode/client/healthbar.lua b/gamemode/client/hud/cl_healthbar.lua
index 67a3090..67a3090 100644
--- a/gamemode/client/healthbar.lua
+++ b/gamemode/client/hud/cl_healthbar.lua
diff --git a/gamemode/client/qpanels/inventory.lua b/gamemode/client/qpanels/inventory.lua
index b366c7a..2850e1d 100644
--- a/gamemode/client/qpanels/inventory.lua
+++ b/gamemode/client/qpanels/inventory.lua
@@ -1,3 +1,4 @@
+do return end
local invfuncs
invfuncs = ART.invfuncs
--invfuncs = include("../gamemodes/artery/gamemode/shared/inventory_common.lua")
diff --git a/gamemode/client/qpanels/prayers.lua b/gamemode/client/qpanels/prayers.lua
index bc955ce..cdcb742 100644
--- a/gamemode/client/qpanels/prayers.lua
+++ b/gamemode/client/qpanels/prayers.lua
@@ -1,4 +1,4 @@
-
+do return end
local refreshboundprayers
local infopart
local prayersheet
diff --git a/gamemode/client/qpanels/quests.lua b/gamemode/client/qpanels/quests.lua
index 1ca723b..015fc97 100644
--- a/gamemode/client/qpanels/quests.lua
+++ b/gamemode/client/qpanels/quests.lua
@@ -1,4 +1,4 @@
-
+do return end
ART.RegisterInventorySheet(function()
diff --git a/gamemode/client/qpanels/skills.lua b/gamemode/client/qpanels/skills.lua
index 4693032..6d71442 100644
--- a/gamemode/client/qpanels/skills.lua
+++ b/gamemode/client/qpanels/skills.lua
@@ -1,4 +1,4 @@
-
+do return end
ART.RegisterInventorySheet(function()