diff options
Diffstat (limited to 'gamemode/core/combat/sv_weaponswing.lua')
| -rw-r--r-- | gamemode/core/combat/sv_weaponswing.lua | 53 |
1 files changed, 49 insertions, 4 deletions
diff --git a/gamemode/core/combat/sv_weaponswing.lua b/gamemode/core/combat/sv_weaponswing.lua index f238497..408e7d2 100644 --- a/gamemode/core/combat/sv_weaponswing.lua +++ b/gamemode/core/combat/sv_weaponswing.lua @@ -2,6 +2,7 @@ This file tells you what weapons need their swings recalculated ]] local itm = nrequire("core/inventory/item.lua") +local inv = nrequire("core/inventory/inventory.lua") local ws = {} --Cache swing hits, if we used one once, we'll probably use it again soon @@ -41,10 +42,52 @@ function ws.makeSwingable(tbl) swingable[tbl.Name] = tbl end +local function record_animations_for(swingable, e) + print("recording animations on", e) + PrintTable(swingable) + local einv = e.data.inventories[1] + local spot = einv:FindPlaceFor(swingable) + assert(spot != nil, "Could not equip the npc with that") + einv:Put(spot,swingable) + for k,v in pairs(swingable.attacks) do + net.Start("artery_doanimation") + net.WriteString(v.anim) + net.WriteDouble(v.time) + net.WriteString(swingable.Name) + net.WriteString(swingable.pacname) + net.WriteString(".") + net.WriteEntity(e) + net.Broadcast() + end + timer.Simple(5,function() + --assert(IsValid(einv),"Npc's inventory is no longer valid!") + einv:Remove(spot) + end) +end + +--Create a fake thing in front of the player, do the swing animations, and record them. concommand.Add("artery_recordanimations",function(ply,cmd,args) + e = ents.Create("npc_citizen") + e:SetPos(ply:GetEyeTrace().HitPos) + e:Spawn() + e.data = {inventories = {}} + local einv = inv.CreateInventory("Equipment") + einv.id = 1 + einv.Owner = e + e.data.inventories[einv.id] = einv + local i = 1 + for k,v in pairs(swingable) do + timer.Simple(5*i,function() + record_animations_for(v,e) + end) + i = i + 1 + end + + --[[ local animqueuetime = 0 for k,v in pairs(swingable) do --equip the right item + print("equipable inventory:") local eqi = ply.data.inventories[1] print(ply.data.inventories[1]) @@ -60,16 +103,18 @@ concommand.Add("artery_recordanimations",function(ply,cmd,args) print("Doing attack:") print(i,":",j) net.Start("artery_doanimation") - net.WriteString(j.anim) - net.WriteDouble(j.time) - net.WriteString(v.Name) - net.WriteString(i) + net.WriteString(j.anim) --Animation name (to return) + net.WriteDouble(j.time) --Timeing of the animation + net.WriteString(v.Name) --Name of the item (to return) + net.WriteString(v.pacname) --Name of the pac for this item + net.WriteString(i) --direction of the animation (to return) net.Send(ply) end) animqueuetime = animqueuetime + j.time + 1 end end + ]] end) |
