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Diffstat (limited to 'gamemode/core/combat/sv_weaponswing.lua')
-rw-r--r--gamemode/core/combat/sv_weaponswing.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/core/combat/sv_weaponswing.lua b/gamemode/core/combat/sv_weaponswing.lua
index 7cac43a..69bfab4 100644
--- a/gamemode/core/combat/sv_weaponswing.lua
+++ b/gamemode/core/combat/sv_weaponswing.lua
@@ -107,7 +107,7 @@ function ws.doSwing(weapon,ply,callback)
end
---Records animations for swingables.
--- Records the player doing swings ![Requires admin](./req_admin)
+-- Records the player doing swings
--@concommand artery_Recordanimations
concommand.Add("artery_recordanimations",function(ply,cmd,args)
if not ply:IsAdmin() then return end
@@ -199,7 +199,7 @@ concommand.Add("artery_checkSwingable",function(ply,cmd,args)
end)
---Clears the swingable cache, usefull for developers.
--- Clears the list of items the gamemode knows about that are swingable ![Requires admin](./req_admin)
+-- Clears the list of items the gamemode knows about that are swingable
--@concommand artery_clearswingable
concommand.Add("artery_clearswingable",function(ply,cmd,args)
if not ply:IsAdmin() then return end