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path: root/gamemode/core/database/sv_setup.lua
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Diffstat (limited to 'gamemode/core/database/sv_setup.lua')
-rw-r--r--gamemode/core/database/sv_setup.lua13
1 files changed, 9 insertions, 4 deletions
diff --git a/gamemode/core/database/sv_setup.lua b/gamemode/core/database/sv_setup.lua
index becdcf5..4aba3db 100644
--- a/gamemode/core/database/sv_setup.lua
+++ b/gamemode/core/database/sv_setup.lua
@@ -100,7 +100,7 @@ function sql.GetPlayerData(ply)
local s64 = ply:SteamID64()
local q_str = q.s_fmt(fetch_player_query,s64)
local q_suc = function(res,li)
- log.debug("Loading player, res is" .. tostring(res))
+ log.debug("Loading player, res is " .. tostring(res))
if res == nil then
log.debug("Creating new player")
sql.CreatePlayerTable(ply)
@@ -120,7 +120,12 @@ function sql.GetPlayerData(ply)
local vec = {x,y,z}
for k,v in pairs(vec) do vec[k] = tonumber(v) end
ply:SetPos(Vector(unpack(vec)))
- q.deserialize_player(ply,plyd)
+ xpcall(function()
+ q.deserialize_player(ply,plyd)
+ end,function(err)
+ log.error("Failed to load:" .. ply:Nick() .. ":" .. err)
+ log.error(debug.traceback())
+ end)
end
end
--print("doing query",q_str)
@@ -128,7 +133,7 @@ function sql.GetPlayerData(ply)
end
---Manually loads data for the caller.
--- Forefully loads a player's data. ![Requires admin](./req_admin)
+-- Forefully loads a player's data.
--@concommand artery_loadplayer
concommand.Add("artery_loadplayer",function(ply,cmd,args)
if not ply:IsAdmin() then return end
@@ -183,7 +188,7 @@ function sql.SendPlayerToInstance(ply,ls,ll)
end
---Do queries related to the player creation.
--- Create the caller's data, Reload the coller's data, or Send the caller to another instance ![Requires admin](./req_admin)
+-- Create the caller's data, Reload the coller's data, or Send the caller to another instance
--@usage artery_DoQuery (create|get|send <server> <location>)
--@concommand artery_DoQuery
concommand.Add("artery_DoQuery",function(ply,cmd,args)