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-rw-r--r--gamemode/core/dataloader/sv_loadglobals.lua12
1 files changed, 12 insertions, 0 deletions
diff --git a/gamemode/core/dataloader/sv_loadglobals.lua b/gamemode/core/dataloader/sv_loadglobals.lua
index 7689c54..bb74572 100644
--- a/gamemode/core/dataloader/sv_loadglobals.lua
+++ b/gamemode/core/dataloader/sv_loadglobals.lua
@@ -1,3 +1,7 @@
+---Loads code from the data directory.
+-- Simple data loader, loads code from the data directory, sv_* files only get loaded server side, cl_* files only get loaded client-side, other files are loaded shared
+--@module sv_loadglobals.lua
+
print("Load globals called")
local log = nrequire("log.lua")
local function ExecuteOnFolder(dir, recursive, func)
@@ -109,10 +113,18 @@ net.Receive("artery_requestcsfile",function(ln,ply)
net.WriteString(toload[which])
net.Send(ply)
end)
+
+---Reloads client-side files.
+-- Reloads all files that have been downloaded client side, does not re-download files.
+--@concommand artery_reloadglobals_cs
concommand.Add("artery_reloadglobals_cs",function(ply,cmd,args)
load_cs_files(ply)
state = "loading_cl"
end)
+
+---Reloads all global/ files on all clients.
+-- Tells all clients to reload their client-side files, and reloads server-side files. ![Requires admin](./req_admin)
+--@concommand artery_reloadglobals
concommand.Add("artery_reloadglobals",function(ply,cmd,args)
if not ply:IsAdmin() then return end
loadglobals()